Graphics card rankings
Each table is one benchmark at one version. There is no overall score: different benchmarks measure different things.
Rendering and compute
Blender Benchmark 4.3.0
GPU, sum of scenes monster + junkshop + classroom (Metal) · higher is better
| # | Model | Chart | samples/min | Of leader |
|---|---|---|---|---|
| 1 | Apple M4 Max (GPU, 40 cores) | 5,106 | 100% | |
| 2 | Apple M4 Max (GPU, 32 cores) | 4,343 | 85% | |
| 3 | Apple M3 Max (GPU, 40 cores) | 4,153 | 81% | |
| 4 | Apple M3 Max (GPU, 30 cores) | 3,376 | 66% | |
| 5 | Apple M4 Pro (GPU, 20 cores) | 2,480 | 49% | |
| 6 | Apple M4 Pro (GPU, 16 cores) | 2,332 | 46% | |
| 7 | Apple M3 Pro (GPU, 18 cores) | 1,713 | 34% | |
| 8 | Apple M3 Pro (GPU, 14 cores) | 1,631 | 32% | |
| 9 | Apple M4 (GPU, 10 cores) | 1,048 | 21% | |
| 10 | Apple M1 Max (GPU, 32 cores) | 956 | 19% | |
| 11 | Apple M3 (GPU, 10 cores) | 892 | 17% | |
| 12 | Apple M1 Pro (GPU, 16 cores) | 483 | 9% | |
| 13 | Apple M1 (GPU, 8 cores) | 267 | 5% |
No ranking data yet for: gaming: rasterization, gaming: ray tracing, power efficiency.
How the difference is calculated is explained in the methodology.