Graphics card rankings
Each table is one benchmark at one version. There is no overall score: different benchmarks measure different things.
Rendering and compute
Blender Benchmark 4.2.0
GPU, sum of scenes monster + junkshop + classroom (Metal) · higher is better
| # | Model | Chart | samples/min | Of leader |
|---|---|---|---|---|
| 1 | Apple M4 Max (GPU, 40 cores) | 5,222 | 100% | |
| 2 | Apple M3 Max (GPU, 40 cores) | 4,260 | 82% | |
| 3 | Apple M3 Max (GPU, 30 cores) | 3,438 | 66% | |
| 4 | Apple M4 Pro (GPU, 20 cores) | 2,548 | 49% | |
| 5 | Apple M3 Pro (GPU, 18 cores) | 1,771 | 34% | |
| 6 | Apple M3 Pro (GPU, 14 cores) | 1,666 | 32% | |
| 7 | Apple M2 Max (GPU, 30 cores) | 1,393 | 27% | |
| 8 | Apple M4 (GPU, 10 cores) | 1,077 | 21% | |
| 9 | Apple M1 Max (GPU, 32 cores) | 950 | 18% | |
| 10 | Apple M3 (GPU, 10 cores) | 922 | 18% | |
| 11 | Apple M2 Pro (GPU, 19 cores) | 853 | 16% | |
| 12 | Apple M2 Pro (GPU, 16 cores) | 738 | 14% | |
| 13 | Apple M1 Pro (GPU, 16 cores) | 482 | 9% | |
| 14 | Apple M1 Pro (GPU, 14 cores) | 442 | 8% | |
| 15 | Apple M1 (GPU, 8 cores) | 266 | 5% |
No ranking data yet for: gaming: rasterization, gaming: ray tracing, power efficiency.
How the difference is calculated is explained in the methodology.