Graphics card rankings
Each table is one benchmark at one version. There is no overall score: different benchmarks measure different things.
Rendering and compute
Blender Benchmark 4.0.0
GPU, sum of scenes monster + junkshop + classroom (Metal) · higher is better
| # | Model | Chart | samples/min | Of leader |
|---|---|---|---|---|
| 1 | Apple M3 Max (GPU, 40 cores) | 3,557 | 100% | |
| 2 | Apple M3 Max (GPU, 30 cores) | 2,922 | 82% | |
| 3 | Apple M2 Max (GPU, 38 cores) | 1,766 | 50% | |
| 4 | Apple M3 Pro (GPU, 18 cores) | 1,500 | 42% | |
| 5 | Apple M2 Max (GPU, 30 cores) | 1,445 | 41% | |
| 6 | Apple M3 Pro (GPU, 14 cores) | 1,432 | 40% | |
| 7 | Apple M1 Max (GPU, 32 cores) | 926 | 26% | |
| 8 | Apple M2 Pro (GPU, 19 cores) | 890 | 25% | |
| 9 | Apple M3 (GPU, 10 cores) | 794 | 22% | |
| 10 | Apple M1 Max (GPU, 24 cores) | 773 | 22% | |
| 11 | Apple M2 Pro (GPU, 16 cores) | 770 | 22% | |
| 12 | Apple M1 Pro (GPU, 16 cores) | 467 | 13% | |
| 13 | Apple M1 Pro (GPU, 14 cores) | 430 | 12% | |
| 14 | Apple M2 (GPU, 10 cores) | 349 | 10% | |
| 15 | Apple M1 (GPU, 8 cores) | 255 | 7% |
No ranking data yet for: gaming: rasterization, gaming: ray tracing, power efficiency.
How the difference is calculated is explained in the methodology.