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GeForce GTX 1660 SUPER vs GeForce GTX 1660 Ti: specs and benchmark comparison

ANVIDIA · Turing

NVIDIA GeForce GTX 1660 SUPER

  • 6 GB GDDR6
  • 125 W

October 29, 2019 · $229 at launch

BNVIDIA · Turing

NVIDIA GeForce GTX 1660 Ti

  • 6 GB GDDR6
  • 120 W

February 21, 2019 · $279 at launch

Short verdict

NVIDIA GeForce GTX 1660 Ti leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

Compare with AI
← GeForce GTX 1660 SUPERGeForce GTX 1660 Ti →
  • Rendering and compute

    B +5.9%

    NVIDIA GeForce GTX 1660 Ti leads in this scenario (up to 5.9% in comparable benchmarks).

No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.

Advantages

Only measured and rated values: a noticeable benchmark gap and specs where more is better.

Where GeForce GTX 1660 SUPER is better2

  • Memory bandwidth 48 GB/s more336 GB/s vs 288 GB/s

  • Launch price $50 lower$229 vs $279

Where GeForce GTX 1660 Ti is better2

  • Shader units 128 more1,536 (CUDA cores) vs 1,408 (CUDA cores)

  • Board power 5 W lower120 W (TDP) vs 125 W (TDP)

Benchmarks

Results are compared within one benchmark, one version and the same conditions.

  • Blender Benchmark 2.93.1

    GPU, bmw27 (CUDA) · s, lower is better

    3.2% difference, within the threshold

    Position among tested models (31, CUDA)

    A · 82B · 84
    0100200300
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 3.2% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce GTX 1660 SUPER

    81.6 s · community measurement, sample 46 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 46 submissions (1 outliers excluded), interquartile range 80.4–87.83; submissions 2021-07-10 to 2022-02-24; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce GTX 1660 Ti

    84.2 s · community measurement, sample 43 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 43 submissions (0 outliers excluded), interquartile range 80.69–88.8; submissions 2021-07-14 to 2022-02-26; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.90

    GPU, bmw27 (OPTIX) · s, lower is better

    3.8% difference, within the threshold

    Position among tested models (17, OptiX)

    B · 74A · 77
    050100150
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 3.8% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce GTX 1660 SUPER

    77 s · community measurement, sample 43 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 43 submissions (4 outliers excluded), interquartile range 76.1–78.57; submissions 2020-09-04 to 2021-01-16; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce GTX 1660 Ti

    74.2 s · community measurement, sample 25 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 25 submissions (3 outliers excluded), interquartile range 72.18–76.22; submissions 2020-09-04 to 2021-02-04; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, classroom (CUDA) · s, lower is better

    2.7% difference, within the threshold

    Position among tested models (26, CUDA)

    B · 300A · 308
    0200400600800
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 2.7% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce GTX 1660 SUPER

    308.4 s · community measurement, sample 22 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 22 submissions (2 outliers excluded), interquartile range 305.17–310.96; submissions 2021-07-16 to 2022-02-24; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce GTX 1660 Ti

    300.4 s · community measurement, sample 22 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 22 submissions (3 outliers excluded), interquartile range 296.02–316.53; submissions 2021-07-11 to 2022-01-31; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.90

    GPU, fishy_cat (CUDA) · s, lower is better

    2.8% difference, within the threshold

    Position among tested models (22, CUDA)

    A · 181B · 186
    0200400600
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 2.8% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce GTX 1660 SUPER

    180.5 s · community measurement, sample 106 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 106 submissions (24 outliers excluded), interquartile range 178.43–182.83; submissions 2020-09-02 to 2021-05-10; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce GTX 1660 Ti

    185.6 s · community measurement, sample 84 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 84 submissions (4 outliers excluded), interquartile range 182.06–195.79; submissions 2020-09-04 to 2021-02-04; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.90

    GPU, koro (CUDA) · s, lower is better

    3.4% difference, within the threshold

    Position among tested models (22, CUDA)

    A · 288B · 298
    0200400600800
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 3.4% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce GTX 1660 SUPER

    288.3 s · community measurement, sample 91 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 91 submissions (19 outliers excluded), interquartile range 284.81–290.84; submissions 2020-09-02 to 2021-01-30; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce GTX 1660 Ti

    298 s · community measurement, sample 77 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 77 submissions (6 outliers excluded), interquartile range 292.89–312.81; submissions 2020-09-04 to 2021-02-04; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.90

    GPU, pavillon_barcelona (CUDA) · s, lower is better

    2.3% difference, within the threshold

    Position among tested models (23, CUDA)

    A · 564B · 578
    05001,0001,500
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 2.3% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce GTX 1660 SUPER

    564.4 s · community measurement, sample 99 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 99 submissions (15 outliers excluded), interquartile range 555.7–572.24; submissions 2020-09-02 to 2021-01-30; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce GTX 1660 Ti

    577.5 s · community measurement, sample 82 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 82 submissions (5 outliers excluded), interquartile range 564.82–600.01; submissions 2020-09-04 to 2021-02-04; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.90

    GPU, victor (CUDA) · s, lower is better

    2.7% difference, within the threshold

    Position among tested models (20, CUDA)

    A · 691B · 709
    05001,0001,500
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 2.7% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce GTX 1660 SUPER

    690.9 s · community measurement, sample 91 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 91 submissions (15 outliers excluded), interquartile range 679.94–700.55; submissions 2020-09-02 to 2021-05-10; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce GTX 1660 Ti

    709.3 s · community measurement, sample 77 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 77 submissions (7 outliers excluded), interquartile range 693.39–748.04; submissions 2020-09-04 to 2021-02-04; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 4.5.0

    GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better

    0.1% difference, within the threshold

    Position among tested models (67, OptiX)

    B · 753A · 754
    05,00010,00015,000
    Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min.

    The 0.1% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce GTX 1660 SUPER

    753.8 samples/min · community measurement, sample 102 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 102 submissions (10 outliers excluded), interquartile range 722.53–764.51; submissions 2025-07-20 to 2026-04-11; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce GTX 1660 Ti

    752.7 samples/min · community measurement, sample 58 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 58 submissions (4 outliers excluded), interquartile range 713.01–780.43; submissions 2025-07-17 to 2026-07-24; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.

Other comparable benchmarks (29)
BenchmarkABDifference
Blender Benchmark 2.82GPU, bmw27 (CUDA)89.691.7A +2.4%
Blender Benchmark 2.83GPU, bmw27 (CUDA)90.692.4A +2%
Blender Benchmark 2.90GPU, bmw27 (CUDA)94.898.6A +4%
Blender Benchmark 2.92GPU, bmw27 (CUDA)95.397.3A +2%
Blender Benchmark 2.82GPU, classroom (CUDA)322.1322.2A +0%
Blender Benchmark 2.83GPU, classroom (CUDA)331.8328B +1.1%
Blender Benchmark 2.90GPU, classroom (CUDA)331.9333.4A +0.5%
Blender Benchmark 2.92GPU, classroom (CUDA)351.8341.5B +3%
Blender Benchmark 2.82GPU, fishy_cat (CUDA)171.9173.3A +0.8%
Blender Benchmark 2.83GPU, fishy_cat (CUDA)177.3177.1B +0.1%
Blender Benchmark 2.82GPU, koro (CUDA)287.8284.9B +1%
Blender Benchmark 2.83GPU, koro (CUDA)302.8302.4B +0.1%
Blender Benchmark 2.82GPU, pavillon_barcelona (CUDA)546.3543.8B +0.4%
Blender Benchmark 2.83GPU, pavillon_barcelona (CUDA)543.6546.7A +0.6%
Blender Benchmark 2.82GPU, victor (CUDA)696.3704.2A +1.1%
Blender Benchmark 2.83GPU, victor (CUDA)714.8708.4B +0.9%
Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)754.8763.4B +1.1%
Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)700.4702.6B +0.3%
Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)679.1685.6B +1%
Blender Benchmark 3.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)825.9820.5A +0.7%
Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)809.1810.8B +0.2%
Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)820.6825.9B +0.6%
Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)779.4825.2B +5.9%
Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)818.7862.4B +5.3%
Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)831.8854.4B +2.7%
Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)751.9781.6B +4%
Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)768.9788.7B +2.6%
Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)750.8765.6B +2%
Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)735.9753.9B +2.4%

Each benchmark version has its own scale: numbers are compared only within a row.

Reference results (67)
BenchmarkABDifference
Blender Benchmark 2.81GPU, barbershop_interior (CUDA)1,123.51,104.2reference
Blender Benchmark 2.81aGPU, barbershop_interior (CUDA)1,096.41,122.6reference
Blender Benchmark 2.81GPU, bmw27 (CUDA)88.690.5reference
Blender Benchmark 2.81aGPU, bmw27 (CUDA)88.390.2reference
Blender Benchmark 2.91.2GPU, bmw27 (CUDA)93.694.2reference
Blender Benchmark 2.91.2GPU, bmw27 (OPTIX)77.474.5reference
Blender Benchmark 2.92GPU, bmw27 (OPTIX)76.972.3reference
Blender Benchmark 2.93.1GPU, bmw27 (OPTIX)79.778reference
Blender Benchmark 2.81GPU, classroom (CUDA)333.9331reference
Blender Benchmark 2.81aGPU, classroom (CUDA)336.8333reference
Blender Benchmark 2.90.1GPU, classroom (CUDA)330.7—no pair
Blender Benchmark 2.91.2GPU, classroom (CUDA)336.4338.7reference
Blender Benchmark 2.90GPU, classroom (OPTIX)309.9298reference
Blender Benchmark 2.91.2GPU, classroom (OPTIX)307302.3reference
Blender Benchmark 2.92GPU, classroom (OPTIX)315.3289.8reference
Blender Benchmark 2.93.1GPU, classroom (OPTIX)311.6307.1reference
Blender Benchmark 2.81GPU, fishy_cat (CUDA)153.9166.2reference
Blender Benchmark 2.81aGPU, fishy_cat (CUDA)165.4168.3reference
Blender Benchmark 2.91.2GPU, fishy_cat (CUDA)167.5169.5reference
Blender Benchmark 2.92GPU, fishy_cat (CUDA)194.3183.9reference
Blender Benchmark 2.93.1GPU, fishy_cat (CUDA)176169.5reference
Blender Benchmark 2.90GPU, fishy_cat (OPTIX)154.1146.3reference
Blender Benchmark 2.91.2GPU, fishy_cat (OPTIX)153.7148.8reference
Blender Benchmark 2.92GPU, fishy_cat (OPTIX)173.8158.6reference
Blender Benchmark 2.93.1GPU, fishy_cat (OPTIX)152.6165.4reference
Blender Benchmark 2.81GPU, koro (CUDA)287.5286.5reference
Blender Benchmark 2.81aGPU, koro (CUDA)287.3288.5reference
Blender Benchmark 2.91.2GPU, koro (CUDA)271.1275reference
Blender Benchmark 2.92GPU, koro (CUDA)293286.2reference
Blender Benchmark 2.93.1GPU, koro (CUDA)280.1269.1reference
Blender Benchmark 2.90GPU, koro (OPTIX)191.4182.5reference
Blender Benchmark 2.91.2GPU, koro (OPTIX)192.1182reference
Blender Benchmark 2.93.1GPU, koro (OPTIX)192.9230reference
Blender Benchmark 2.81GPU, pavillon_barcelona (CUDA)546.3548.6reference
Blender Benchmark 2.81aGPU, pavillon_barcelona (CUDA)543546.1reference
Blender Benchmark 2.91.2GPU, pavillon_barcelona (CUDA)527.6528.2reference
Blender Benchmark 2.92GPU, pavillon_barcelona (CUDA)555.9538.2reference
Blender Benchmark 2.93.1GPU, pavillon_barcelona (CUDA)499.7481.4reference
Blender Benchmark 2.90GPU, pavillon_barcelona (OPTIX)439.1429.1reference
Blender Benchmark 2.91.2GPU, pavillon_barcelona (OPTIX)443.9427reference
Blender Benchmark 2.93.1GPU, pavillon_barcelona (OPTIX)431.2454.8reference
Blender Benchmark 2.81GPU, victor (CUDA)704.3712.3reference
Blender Benchmark 2.81aGPU, victor (CUDA)702718.6reference
Blender Benchmark 2.91.2GPU, victor (CUDA)686.4684.3reference
Blender Benchmark 2.92GPU, victor (CUDA)845.4805.1reference
Blender Benchmark 2.93.1GPU, victor (CUDA)757706.2reference
Blender Benchmark 2.90GPU, victor (OPTIX)604.1585.4reference
Blender Benchmark 2.91.2GPU, victor (OPTIX)605.4598.2reference
Blender Benchmark 2.93.1GPU, victor (OPTIX)1,041690.1reference
Blender Benchmark 3.0.1GPU, sum of scenes monster + junkshop + classroom (CUDA)847.7—no pair
Blender Benchmark 3.1.0GPU, sum of scenes monster + junkshop + classroom (CUDA)858.5851.2reference
Blender Benchmark 3.2.0GPU, sum of scenes monster + junkshop + classroom (CUDA)851—no pair
Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (CUDA)884.3883.7reference
Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (CUDA)895.9898.2reference
Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (CUDA)823.1849.6reference
Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (CUDA)945.9971.3reference
Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (CUDA)650.6—no pair
Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (CUDA)834.7—no pair
Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (CUDA)847.8773.7reference
Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (CUDA)864.9—no pair
Blender Benchmark 3.0.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)850.6888.1reference
Blender Benchmark 3.1.2GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)807875.8reference
Blender Benchmark 3.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)843.2813reference
Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)616.7686.9reference
Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)692698.7reference
Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (CUDA)—907.5no pair
Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (CUDA)—777.5no pair

Each benchmark version has its own scale: numbers are compared only within a row.

Specifications

Chip

  • GPU chip

    ATU116-300-A1

    BTU116-400-A1

    differs
  • Architecture

    ATuring

    BTuring

    equal
  • Shader units

    A1,408 (CUDA cores)

    B1,536 (CUDA cores)

    B: 128 more

    Shader unit counts are comparable only within one architecture.

Clocks

  • Base clock

    A1,530 MHz

    B1,500 MHz

    A: 30 MHz more
  • Boost clock

    A1,785 MHz

    B1,770 MHz

    A: 15 MHz more

    Clocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.

Memory

  • Video memory

    A6 GB

    B6 GB

    equal
  • Memory type

    AGDDR6

    BGDDR6

    equal
  • Memory bus

    A192 bit

    B192 bit

    equal
  • Memory bandwidth

    A336 GB/s

    B288 GB/s

    A: 48 GB/s more

    Excludes cache (Infinity Cache / L2), which affects effective bandwidth differently.

Power and dimensions

  • Board power

    A125 W (TDP)

    B120 W (TDP)

    A: 5 W higher

    TGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.

“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).

Compare with AI

An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.

AI verdict

Questions and answers

How much video memory do NVIDIA GeForce GTX 1660 SUPER and NVIDIA GeForce GTX 1660 Ti have?

NVIDIA GeForce GTX 1660 SUPER: 6 GB GDDR6, 192-bit bus. NVIDIA GeForce GTX 1660 Ti: 6 GB GDDR6, 192-bit bus.

Which is faster: NVIDIA GeForce GTX 1660 SUPER or NVIDIA GeForce GTX 1660 Ti?

NVIDIA GeForce GTX 1660 Ti leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

Data sources (2)
  • Wikipedia (English) — specifications of NVIDIA GeForce GTX 1660 SUPER, specifications of NVIDIA GeForce GTX 1660 Ti, release date and launch pricechecked November 14, 2026
  • Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 2.81, benchmark Blender Benchmark 2.81a, benchmark Blender Benchmark 2.82, benchmark Blender Benchmark 2.83, benchmark Blender Benchmark 2.90, benchmark Blender Benchmark 2.91.2, benchmark Blender Benchmark 2.92, benchmark Blender Benchmark 2.93.1, benchmark Blender Benchmark 2.90.1, benchmark Blender Benchmark 3.0.1, benchmark Blender Benchmark 3.1.0, benchmark Blender Benchmark 3.2.0, benchmark Blender Benchmark 3.2.1, benchmark Blender Benchmark 3.3.0, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 3.5.0, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 3.1.2, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0checked November 14, 2026

How we compare: methodology. Where the data comes from: sources.

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