GeForce RTX 5060 vs GeForce RTX 5060 Ti: specs and benchmark comparison
Short verdict
NVIDIA GeForce RTX 5060 Ti leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
Compare with AIRendering and compute
B +17.9%NVIDIA GeForce RTX 5060 Ti leads in this scenario (up to 17.9% in comparable benchmarks).
No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.
Advantages
Only measured and rated values: a noticeable benchmark gap and specs where more is better.
Where GeForce RTX 5060 is better0
No advantages found in our data.
Where GeForce RTX 5060 Ti is better2
Blender Benchmark 4.5.0 16.9% faster4,308 samples/min vs 3,685 samples/min
Shader units 768 more4,608 (CUDA cores) vs 3,840 (CUDA cores)
Benchmarks
Results are compared within one benchmark, one version and the same conditions.
- B ahead by 16.9%
Blender Benchmark 4.5.0
GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better
GeForce RTX 50603,684.6 samples/minGeForce RTX 5060 Ti4,307.9 samples/minPosition among tested models (67, OptiX)
A · 3,685B · 4,30805,00010,00015,000Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min. NVIDIA GeForce RTX 5060 Ti is ahead by 16.9% in this benchmark.
About the measurement and source
- A · NVIDIA GeForce RTX 5060
3,684.6 samples/min · community measurement, sample 337 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 337 submissions (36 outliers excluded), interquartile range 3619.82–3742.39; submissions 2025-07-18 to 2026-10-27; OPTIX backend. Snapshot 2026-11-14.
- B · NVIDIA GeForce RTX 5060 Ti
4,307.9 samples/min · community measurement, sample 586 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 586 submissions (69 outliers excluded), interquartile range 4214.51–4380.68; submissions 2025-07-17 to 2026-09-27; OPTIX backend. Snapshot 2026-11-14.
difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.
Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.
Other comparable benchmarks (4)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,750.9 | 4,348 | B +15.9% |
| Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,682.5 | 4,148.7 | B +12.7% |
| Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,735.2 | 4,345.7 | B +16.3% |
| Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,728.6 | 4,397.2 | B +17.9% |
Each benchmark version has its own scale: numbers are compared only within a row.
Reference results (7)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,423.4 | 4,264 | reference |
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,480.8 | 4,360.3 | reference |
| Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,645.9 | 4,304.8 | reference |
| Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,474.1 | 4,074.1 | reference |
| Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,924 | 4,500.5 | reference |
| Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | — | 4,781.4 | no pair |
| Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | — | 4,508.7 | no pair |
Each benchmark version has its own scale: numbers are compared only within a row.
Specifications
| Specification | A · GeForce RTX 5060 | B · GeForce RTX 5060 Ti | Difference |
|---|---|---|---|
| Chip | |||
| GPU chip | no data | GB206-300-A1 | no data for A |
| Architecture | Blackwell | Blackwell | equal |
| Shader unitsShader unit counts are comparable only within one architecture. | 3,840 (CUDA cores) | 4,608 (CUDA cores) | B: 768 more |
| Clocks | |||
| Base clock | 2,280 MHz | 2,407 MHz | B: 127 MHz more |
| Boost clockClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit. | 2,500 MHz | 2,572 MHz | B: 72 MHz more |
| Memory | |||
| Video memory | 8 GB | no data | no data for B |
| Memory type | GDDR7 | GDDR7 | equal |
| Memory bus | 128 bit | 128 bit | equal |
| Memory bandwidthExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently. | no data | 448 GB/s | no data for A |
| Power and dimensions | |||
| Board powerTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops. | 145 W (TGP) | 180 W (TDP) | not directly comparable |
| Recommended PSU | 550 W | no data | no data for B |
| Interface | PCIe 5.0 | PCIe 5.0 x8 | differs |
Chip
GPU chip
Ano data
BGB206-300-A1
no data for AArchitecture
ABlackwell
BBlackwell
equalShader units
A3,840 (CUDA cores)
B4,608 (CUDA cores)
B: 768 moreShader unit counts are comparable only within one architecture.
Clocks
Base clock
A2,280 MHz
B2,407 MHz
B: 127 MHz moreBoost clock
A2,500 MHz
B2,572 MHz
B: 72 MHz moreClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.
Memory
Video memory
A8 GB
Bno data
no data for BMemory type
AGDDR7
BGDDR7
equalMemory bus
A128 bit
B128 bit
equalMemory bandwidth
Ano data
B448 GB/s
no data for AExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently.
Power and dimensions
Board power
A145 W (TGP)
B180 W (TDP)
not directly comparableTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.
Recommended PSU
A550 W
Bno data
no data for BInterface
APCIe 5.0
BPCIe 5.0 x8
differs
“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).
Compare with AI
An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.
Questions and answers
Which PCIe interface do the cards use?
NVIDIA GeForce RTX 5060: PCIe 5.0. NVIDIA GeForce RTX 5060 Ti: PCIe 5.0 x8.
Which is faster: NVIDIA GeForce RTX 5060 or NVIDIA GeForce RTX 5060 Ti?
NVIDIA GeForce RTX 5060 Ti leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
See also
- ModelNVIDIA GeForce RTX 5060
- ModelNVIDIA GeForce RTX 5060 Ti
- ComparisonGeForce RTX 4060 vs GeForce RTX 5060
- ComparisonGeForce RTX 3060 vs GeForce RTX 5060
- ComparisonGeForce RTX 5060 vs GeForce RTX 5070
- ComparisonGeForce RTX 3070 vs GeForce RTX 5060
- ComparisonGeForce RTX 4070 vs GeForce RTX 5060
- ComparisonGeForce RTX 3080 vs GeForce RTX 5060
- ComparisonGeForce RTX 5050 vs GeForce RTX 5060
- ComparisonGeForce RTX 5060 vs Radeon RX 7600
Data sources (3)
- NVIDIA — specifications of NVIDIA GeForce RTX 5060checked November 7, 2026
- Wikipedia (English) — specifications of NVIDIA GeForce RTX 5060 Ti, release date and launch pricechecked November 14, 2026
- Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0checked November 14, 2026
How we compare: methodology. Where the data comes from: sources.