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GeForce RTX 4060 vs GeForce RTX 5060: specs and benchmark comparison

ANVIDIA · Ada Lovelace

NVIDIA GeForce RTX 4060

  • 8 GB GDDR6
  • 115 W
  • PSU 550 W+

June 29, 2023 · $299 at launch

BNVIDIA · Blackwell

NVIDIA GeForce RTX 5060

  • 8 GB GDDR7
  • 145 W
  • PSU 550 W+

May 19, 2025 · $299 at launch

Short verdict

NVIDIA GeForce RTX 5060 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

Compare with AI
← GeForce RTX 4060GeForce RTX 5060 →
  • Rendering and compute

    B +23.6%

    NVIDIA GeForce RTX 5060 leads in this scenario (up to 23.6% in comparable benchmarks).

No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.

Advantages

Only measured and rated values: a noticeable benchmark gap and specs where more is better.

Where GeForce RTX 4060 is better1

  • Board power 30 W lower115 W (TGP) vs 145 W (TGP)

Where GeForce RTX 5060 is better1

  • Blender Benchmark 4.5.0 15.7% faster3,685 samples/min vs 3,185 samples/min

Benchmarks

Results are compared within one benchmark, one version and the same conditions.

  • Blender Benchmark 4.5.0

    GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better

    B ahead by 15.7%

    Position among tested models (67, OptiX)

    A · 3,185B · 3,685
    05,00010,00015,000
    Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min.

    NVIDIA GeForce RTX 5060 is ahead by 15.7% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 4060

    3,185 samples/min · community measurement, sample 411 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 411 submissions (28 outliers excluded), interquartile range 3107.16–3224.43; submissions 2025-07-17 to 2026-08-25; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 5060

    3,684.6 samples/min · community measurement, sample 337 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 337 submissions (36 outliers excluded), interquartile range 3619.82–3742.39; submissions 2025-07-18 to 2026-10-27; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.

Other comparable benchmarks (4)
BenchmarkABDifference
Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,068.83,750.9B +22.2%
Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,978.53,682.5B +23.6%
Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,144.93,735.2B +18.8%
Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,141.23,728.6B +18.7%

Each benchmark version has its own scale: numbers are compared only within a row.

Reference results (16)
BenchmarkABDifference
Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,887.7—no pair
Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,844.3—no pair
Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,988.8—no pair
Blender Benchmark 4.5.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,888.4—no pair
Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,121.7—no pair
Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,068.43,423.4reference
Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,234.2—no pair
Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,374.9—no pair
Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,482.5—no pair
Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,552—no pair
Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,512.2—no pair
Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,198.1—no pair
Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,200.73,480.8reference
Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,0613,645.9reference
Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,933.43,474.1reference
Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)—3,924no pair

Each benchmark version has its own scale: numbers are compared only within a row.

Specifications

Chip

  • Architecture

    AAda Lovelace

    BBlackwell

    differs
  • Shader units

    A3,072 (CUDA cores)

    B3,840 (CUDA cores)

    not directly comparable

    Shader unit counts are comparable only within one architecture.

Clocks

  • Base clock

    A1,830 MHz

    B2,280 MHz

    B: 450 MHz more
  • Boost clock

    A2,460 MHz

    B2,500 MHz

    B: 40 MHz more

    Clocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.

Memory

  • Video memory

    A8 GB

    B8 GB

    equal
  • Memory type

    AGDDR6

    BGDDR7

    differs
  • Memory bus

    A128 bit

    B128 bit

    equal

Power and dimensions

  • Board power

    A115 W (TGP)

    B145 W (TGP)

    B: 30 W higher

    TGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.

  • Recommended PSU

    A550 W

    B550 W

    equal
  • Interface

    APCIe 4.0

    BPCIe 5.0

    differs
  • Thickness (slots)

    A2

    Bno data

    no data for B

“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).

Compare with AI

An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.

AI verdict

Questions and answers

How much video memory do NVIDIA GeForce RTX 4060 and NVIDIA GeForce RTX 5060 have?

NVIDIA GeForce RTX 4060: 8 GB GDDR6, 128-bit bus. NVIDIA GeForce RTX 5060: 8 GB GDDR7, 128-bit bus.

What power supply does the manufacturer recommend?

For NVIDIA GeForce RTX 4060, 550 W or more; for NVIDIA GeForce RTX 5060, 550 W or more. This is a recommendation for a typical system; also check the power connectors of the specific card model.

Which PCIe interface do the cards use?

NVIDIA GeForce RTX 4060: PCIe 4.0. NVIDIA GeForce RTX 5060: PCIe 5.0.

Which is faster: NVIDIA GeForce RTX 4060 or NVIDIA GeForce RTX 5060?

NVIDIA GeForce RTX 5060 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

Data sources (3)
  • NVIDIA — specifications of NVIDIA GeForce RTX 4060, specifications of NVIDIA GeForce RTX 5060checked November 7, 2026
  • Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 3.2.1, benchmark Blender Benchmark 3.3.0, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 3.5.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0checked November 14, 2026
  • Wikipedia (English) — release date and launch pricechecked November 14, 2026

How we compare: methodology. Where the data comes from: sources.

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