GeForce RTX 4080 SUPER vs GeForce RTX 5080: specs and benchmark comparison
ANVIDIA · Ada Lovelace
NVIDIA GeForce RTX 4080 SUPER
- 16 GB GDDR6X
- 320 W
- PSU 750 W+
January 31, 2024 · $999 at launch
BNVIDIA · Blackwell
NVIDIA GeForce RTX 5080
- 16 GB GDDR7
- 360 W
- PSU 850 W+
January 30, 2025 · $999 at launch
Short verdict
NVIDIA GeForce RTX 5080 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
Compare with AIRendering and compute
B +11.4%NVIDIA GeForce RTX 5080 leads in this scenario (up to 11.4% in comparable benchmarks).
No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.
Advantages
Only measured and rated values: a noticeable benchmark gap and specs where more is better.
Where GeForce RTX 4080 SUPER is better1
Board power 40 W lower320 W (TGP) vs 360 W (TGP)
Where GeForce RTX 5080 is better1
Blender Benchmark 4.5.0 8.4% faster9,136 samples/min vs 8,430 samples/min
Benchmarks
Results are compared within one benchmark, one version and the same conditions.
- B ahead by 8.4%
Blender Benchmark 4.5.0
GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better
GeForce RTX 4080 SUPER8,430.2 samples/minGeForce RTX 50809,136.2 samples/minPosition among tested models (67, OptiX)
A · 8,430B · 9,13605,00010,00015,000Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min. NVIDIA GeForce RTX 5080 is ahead by 8.4% in this benchmark.
About the measurement and source
- A · NVIDIA GeForce RTX 4080 SUPER
8,430.2 samples/min · community measurement, sample 233 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 233 submissions (6 outliers excluded), interquartile range 8071.61–8656.32; submissions 2025-07-16 to 2026-10-15; OPTIX backend. Snapshot 2026-11-14.
- B · NVIDIA GeForce RTX 5080
9,136.2 samples/min · community measurement, sample 1283 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 1283 submissions (149 outliers excluded), interquartile range 8939.24–9287.65; submissions 2025-07-17 to 2026-10-18; OPTIX backend. Snapshot 2026-11-14.
difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.
Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.
Other comparable benchmarks (4)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 8,383.2 | 9,329.2 | B +11.3% |
| Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 8,225.4 | 9,162.9 | B +11.4% |
| Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 8,363.6 | 9,022.6 | B +7.9% |
| Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 8,473.5 | 9,162.8 | B +8.1% |
Each benchmark version has its own scale: numbers are compared only within a row.
Reference results (15)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | 4,526.5 | 6,112.3 | reference |
| Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | 5,675.3 | — | no pair |
| Blender Benchmark 4.5.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | 5,702.1 | — | no pair |
| Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 8,364.3 | 8,870.7 | reference |
| Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 7,945.6 | — | no pair |
| Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 9,448.4 | — | no pair |
| Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 9,503.1 | — | no pair |
| Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 9,904.9 | — | no pair |
| Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 9,533.8 | 10,583.2 | reference |
| Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 8,521.5 | 9,070.2 | reference |
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 8,715.1 | 9,004.8 | reference |
| Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 7,622.3 | 8,708.4 | reference |
| Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 8,589.7 | 9,432.6 | reference |
| Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 9,573.1 | 10,095 | reference |
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (CUDA) | — | 4,953.1 | no pair |
Each benchmark version has its own scale: numbers are compared only within a row.
Specifications
| Specification | A · GeForce RTX 4080 SUPER | B · GeForce RTX 5080 | Difference |
|---|---|---|---|
| Chip | |||
| Architecture | Ada Lovelace | Blackwell | differs |
| Shader unitsShader unit counts are comparable only within one architecture. | 10,240 (CUDA cores) | 10,752 (CUDA cores) | not directly comparable |
| Clocks | |||
| Base clock | 2,290 MHz | 2,300 MHz | B: 10 MHz more |
| Boost clockClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit. | 2,550 MHz | 2,620 MHz | B: 70 MHz more |
| Memory | |||
| Video memory | 16 GB | 16 GB | equal |
| Memory type | GDDR6X | GDDR7 | differs |
| Memory bus | 256 bit | 256 bit | equal |
| Power and dimensions | |||
| Board powerTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops. | 320 W (TGP) | 360 W (TGP) | B: 40 W higher |
| Recommended PSU | 750 W | 850 W | B: 100 W higher |
| Interface | no data | PCIe 5.0 | no data for A |
| Length (reference / Founders Edition)Partner cards have different dimensions; check the specific SKU. | 304 mm | 304 mm | equal |
| Thickness (slots) | 3 | 2 | A: 1 higher |
| Power connectors (reference) | 3x 8-pin (adapter) or 450+ W PCIe Gen 5 — FE | 1x 16-pin (adapter to 3x 8-pin included) — Founders Edition | differs |
Chip
Architecture
AAda Lovelace
BBlackwell
differsShader units
A10,240 (CUDA cores)
B10,752 (CUDA cores)
not directly comparableShader unit counts are comparable only within one architecture.
Clocks
Base clock
A2,290 MHz
B2,300 MHz
B: 10 MHz moreBoost clock
A2,550 MHz
B2,620 MHz
B: 70 MHz moreClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.
Memory
Video memory
A16 GB
B16 GB
equalMemory type
AGDDR6X
BGDDR7
differsMemory bus
A256 bit
B256 bit
equal
Power and dimensions
Board power
A320 W (TGP)
B360 W (TGP)
B: 40 W higherTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.
Recommended PSU
A750 W
B850 W
B: 100 W higherInterface
Ano data
BPCIe 5.0
no data for ALength (reference / Founders Edition)
A304 mm
B304 mm
equalPartner cards have different dimensions; check the specific SKU.
Thickness (slots)
A3
B2
A: 1 higherPower connectors (reference)
A3x 8-pin (adapter) or 450+ W PCIe Gen 5 — FE
B1x 16-pin (adapter to 3x 8-pin included) — Founders Edition
differs
“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).
Compare with AI
An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.
Questions and answers
How much video memory do NVIDIA GeForce RTX 4080 SUPER and NVIDIA GeForce RTX 5080 have?
NVIDIA GeForce RTX 4080 SUPER: 16 GB GDDR6X, 256-bit bus. NVIDIA GeForce RTX 5080: 16 GB GDDR7, 256-bit bus.
What power supply does the manufacturer recommend?
For NVIDIA GeForce RTX 4080 SUPER, 750 W or more; for NVIDIA GeForce RTX 5080, 850 W or more. This is a recommendation for a typical system; also check the power connectors of the specific card model.
Which is faster: NVIDIA GeForce RTX 4080 SUPER or NVIDIA GeForce RTX 5080?
NVIDIA GeForce RTX 5080 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
See also
Data sources (3)
- NVIDIA — specifications of NVIDIA GeForce RTX 4080 SUPER, specifications of NVIDIA GeForce RTX 5080checked November 7, 2026
- Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0, benchmark Blender Benchmark 3.2.1, benchmark Blender Benchmark 3.3.0, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 3.5.0checked November 14, 2026
- Wikipedia (English) — release date and launch pricechecked November 14, 2026
How we compare: methodology. Where the data comes from: sources.