GeForce RTX 5070 Ti vs GeForce RTX 5080: specs and benchmark comparison
ANVIDIA · Blackwell
NVIDIA GeForce RTX 5070 Ti
- 16 GB GDDR7
- 300 W
- PSU 750 W+
February 20, 2025 · $749 at launch
BNVIDIA · Blackwell
NVIDIA GeForce RTX 5080
- 16 GB GDDR7
- 360 W
- PSU 850 W+
January 30, 2025 · $999 at launch
Short verdict
NVIDIA GeForce RTX 5080 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
Compare with AIRendering and compute
B +22.4%NVIDIA GeForce RTX 5080 leads in this scenario (up to 22.4% in comparable benchmarks).
No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.
Advantages
Only measured and rated values: a noticeable benchmark gap and specs where more is better.
Where GeForce RTX 5070 Ti is better2
Board power 60 W lower300 W (TGP) vs 360 W (TGP)
Launch price $250 lower$749 vs $999
Where GeForce RTX 5080 is better2
Blender Benchmark 4.5.0 20.4% faster9,136 samples/min vs 7,590 samples/min
Shader units 1,792 more10,752 (CUDA cores) vs 8,960 (CUDA cores)
Benchmarks
Results are compared within one benchmark, one version and the same conditions.
- B ahead by 20.4%
Blender Benchmark 4.5.0
GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better
GeForce RTX 5070 Ti7,589.8 samples/minGeForce RTX 50809,136.2 samples/minPosition among tested models (67, OptiX)
A · 7,590B · 9,13605,00010,00015,000Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min. NVIDIA GeForce RTX 5080 is ahead by 20.4% in this benchmark.
About the measurement and source
- A · NVIDIA GeForce RTX 5070 Ti
7,589.8 samples/min · community measurement, sample 1306 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 1306 submissions (110 outliers excluded), interquartile range 7409.15–7742.68; submissions 2025-07-17 to 2026-11-11; OPTIX backend. Snapshot 2026-11-14.
- B · NVIDIA GeForce RTX 5080
9,136.2 samples/min · community measurement, sample 1283 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 1283 submissions (149 outliers excluded), interquartile range 8939.24–9287.65; submissions 2025-07-17 to 2026-10-18; OPTIX backend. Snapshot 2026-11-14.
difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.
Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.
Other comparable benchmarks (6)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 8,063.8 | 9,329.2 | B +15.7% |
| Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 7,768.8 | 9,162.9 | B +17.9% |
| Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 7,459.2 | 9,022.6 | B +21% |
| Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 7,613.2 | 9,162.8 | B +20.4% |
| Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 7,114.9 | 8,708.4 | B +22.4% |
| Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 7,837.9 | 9,432.6 | B +20.3% |
Each benchmark version has its own scale: numbers are compared only within a row.
Reference results (7)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 7,439.9 | 8,870.7 | reference |
| Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 8,594.7 | 10,583.2 | reference |
| Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 7,771.3 | 9,070.2 | reference |
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 6,919.6 | 9,004.8 | reference |
| Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 8,479.3 | 10,095 | reference |
| Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | — | 6,112.3 | no pair |
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (CUDA) | — | 4,953.1 | no pair |
Each benchmark version has its own scale: numbers are compared only within a row.
Specifications
| Specification | A · GeForce RTX 5070 Ti | B · GeForce RTX 5080 | Difference |
|---|---|---|---|
| Chip | |||
| Architecture | Blackwell | Blackwell | equal |
| Shader unitsShader unit counts are comparable only within one architecture. | 8,960 (CUDA cores) | 10,752 (CUDA cores) | B: 1,792 more |
| Clocks | |||
| Base clock | 2,300 MHz | 2,300 MHz | equal |
| Boost clockClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit. | 2,450 MHz | 2,620 MHz | B: 170 MHz more |
| Memory | |||
| Video memory | 16 GB | 16 GB | equal |
| Memory type | GDDR7 | GDDR7 | equal |
| Memory bus | 256 bit | 256 bit | equal |
| Power and dimensions | |||
| Board powerTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops. | 300 W (TGP) | 360 W (TGP) | B: 60 W higher |
| Recommended PSU | 750 W | 850 W | B: 100 W higher |
| Interface | PCIe 5.0 | PCIe 5.0 | equal |
| Length (reference / Founders Edition)Partner cards have different dimensions; check the specific SKU. | no data | 304 mm | no data for A |
| Thickness (slots) | no data | 2 | no data for A |
| Power connectors (reference) | no data | 1x 16-pin (adapter to 3x 8-pin included) — Founders Edition | no data for A |
Chip
Architecture
ABlackwell
BBlackwell
equalShader units
A8,960 (CUDA cores)
B10,752 (CUDA cores)
B: 1,792 moreShader unit counts are comparable only within one architecture.
Clocks
Base clock
A2,300 MHz
B2,300 MHz
equalBoost clock
A2,450 MHz
B2,620 MHz
B: 170 MHz moreClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.
Memory
Video memory
A16 GB
B16 GB
equalMemory type
AGDDR7
BGDDR7
equalMemory bus
A256 bit
B256 bit
equal
Power and dimensions
Board power
A300 W (TGP)
B360 W (TGP)
B: 60 W higherTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.
Recommended PSU
A750 W
B850 W
B: 100 W higherInterface
APCIe 5.0
BPCIe 5.0
equalLength (reference / Founders Edition)
Ano data
B304 mm
no data for APartner cards have different dimensions; check the specific SKU.
Thickness (slots)
Ano data
B2
no data for APower connectors (reference)
Ano data
B1x 16-pin (adapter to 3x 8-pin included) — Founders Edition
no data for A
“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).
Compare with AI
An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.
Questions and answers
How much video memory do NVIDIA GeForce RTX 5070 Ti and NVIDIA GeForce RTX 5080 have?
NVIDIA GeForce RTX 5070 Ti: 16 GB GDDR7, 256-bit bus. NVIDIA GeForce RTX 5080: 16 GB GDDR7, 256-bit bus.
What power supply does the manufacturer recommend?
For NVIDIA GeForce RTX 5070 Ti, 750 W or more; for NVIDIA GeForce RTX 5080, 850 W or more. This is a recommendation for a typical system; also check the power connectors of the specific card model.
Which PCIe interface do the cards use?
NVIDIA GeForce RTX 5070 Ti: PCIe 5.0. NVIDIA GeForce RTX 5080: PCIe 5.0.
Which is faster: NVIDIA GeForce RTX 5070 Ti or NVIDIA GeForce RTX 5080?
NVIDIA GeForce RTX 5080 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
See also
Data sources (3)
- NVIDIA — specifications of NVIDIA GeForce RTX 5070 Ti, specifications of NVIDIA GeForce RTX 5080checked November 7, 2026
- Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0checked November 14, 2026
- Wikipedia (English) — release date and launch pricechecked November 14, 2026
How we compare: methodology. Where the data comes from: sources.