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GeForce RTX 5070 Ti vs GeForce RTX 5080: specs and benchmark comparison

ANVIDIA · Blackwell

NVIDIA GeForce RTX 5070 Ti

  • 16 GB GDDR7
  • 300 W
  • PSU 750 W+

February 20, 2025 · $749 at launch

BNVIDIA · Blackwell

NVIDIA GeForce RTX 5080

  • 16 GB GDDR7
  • 360 W
  • PSU 850 W+

January 30, 2025 · $999 at launch

Short verdict

NVIDIA GeForce RTX 5080 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

Compare with AI
← GeForce RTX 5070 TiGeForce RTX 5080 →
  • Rendering and compute

    B +22.4%

    NVIDIA GeForce RTX 5080 leads in this scenario (up to 22.4% in comparable benchmarks).

No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.

Advantages

Only measured and rated values: a noticeable benchmark gap and specs where more is better.

Where GeForce RTX 5070 Ti is better2

  • Board power 60 W lower300 W (TGP) vs 360 W (TGP)

  • Launch price $250 lower$749 vs $999

Where GeForce RTX 5080 is better2

  • Blender Benchmark 4.5.0 20.4% faster9,136 samples/min vs 7,590 samples/min

  • Shader units 1,792 more10,752 (CUDA cores) vs 8,960 (CUDA cores)

Benchmarks

Results are compared within one benchmark, one version and the same conditions.

  • Blender Benchmark 4.5.0

    GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better

    B ahead by 20.4%

    Position among tested models (67, OptiX)

    A · 7,590B · 9,136
    05,00010,00015,000
    Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min.

    NVIDIA GeForce RTX 5080 is ahead by 20.4% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 5070 Ti

    7,589.8 samples/min · community measurement, sample 1306 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 1306 submissions (110 outliers excluded), interquartile range 7409.15–7742.68; submissions 2025-07-17 to 2026-11-11; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 5080

    9,136.2 samples/min · community measurement, sample 1283 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 1283 submissions (149 outliers excluded), interquartile range 8939.24–9287.65; submissions 2025-07-17 to 2026-10-18; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.

Other comparable benchmarks (6)
BenchmarkABDifference
Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)8,063.89,329.2B +15.7%
Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)7,768.89,162.9B +17.9%
Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)7,459.29,022.6B +21%
Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)7,613.29,162.8B +20.4%
Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)7,114.98,708.4B +22.4%
Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)7,837.99,432.6B +20.3%

Each benchmark version has its own scale: numbers are compared only within a row.

Reference results (7)
BenchmarkABDifference
Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)7,439.98,870.7reference
Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)8,594.710,583.2reference
Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)7,771.39,070.2reference
Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)6,919.69,004.8reference
Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)8,479.310,095reference
Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (CUDA)—6,112.3no pair
Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (CUDA)—4,953.1no pair

Each benchmark version has its own scale: numbers are compared only within a row.

Specifications

Chip

  • Architecture

    ABlackwell

    BBlackwell

    equal
  • Shader units

    A8,960 (CUDA cores)

    B10,752 (CUDA cores)

    B: 1,792 more

    Shader unit counts are comparable only within one architecture.

Clocks

  • Base clock

    A2,300 MHz

    B2,300 MHz

    equal
  • Boost clock

    A2,450 MHz

    B2,620 MHz

    B: 170 MHz more

    Clocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.

Memory

  • Video memory

    A16 GB

    B16 GB

    equal
  • Memory type

    AGDDR7

    BGDDR7

    equal
  • Memory bus

    A256 bit

    B256 bit

    equal

Power and dimensions

  • Board power

    A300 W (TGP)

    B360 W (TGP)

    B: 60 W higher

    TGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.

  • Recommended PSU

    A750 W

    B850 W

    B: 100 W higher
  • Interface

    APCIe 5.0

    BPCIe 5.0

    equal
  • Length (reference / Founders Edition)

    Ano data

    B304 mm

    no data for A

    Partner cards have different dimensions; check the specific SKU.

  • Thickness (slots)

    Ano data

    B2

    no data for A
  • Power connectors (reference)

    Ano data

    B1x 16-pin (adapter to 3x 8-pin included) — Founders Edition

    no data for A

“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).

Compare with AI

An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.

AI verdict

Questions and answers

How much video memory do NVIDIA GeForce RTX 5070 Ti and NVIDIA GeForce RTX 5080 have?

NVIDIA GeForce RTX 5070 Ti: 16 GB GDDR7, 256-bit bus. NVIDIA GeForce RTX 5080: 16 GB GDDR7, 256-bit bus.

What power supply does the manufacturer recommend?

For NVIDIA GeForce RTX 5070 Ti, 750 W or more; for NVIDIA GeForce RTX 5080, 850 W or more. This is a recommendation for a typical system; also check the power connectors of the specific card model.

Which PCIe interface do the cards use?

NVIDIA GeForce RTX 5070 Ti: PCIe 5.0. NVIDIA GeForce RTX 5080: PCIe 5.0.

Which is faster: NVIDIA GeForce RTX 5070 Ti or NVIDIA GeForce RTX 5080?

NVIDIA GeForce RTX 5080 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

Data sources (3)
  • NVIDIA — specifications of NVIDIA GeForce RTX 5070 Ti, specifications of NVIDIA GeForce RTX 5080checked November 7, 2026
  • Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0checked November 14, 2026
  • Wikipedia (English) — release date and launch pricechecked November 14, 2026

How we compare: methodology. Where the data comes from: sources.

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