Radeon RX 6800 vs Radeon RX 7600: specs and benchmark comparison
Short verdict
AMD Radeon RX 6800 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
Compare with AIRendering and compute
A +60.8%AMD Radeon RX 6800 leads in this scenario (up to 60.8% in comparable benchmarks).
No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.
Advantages
Only measured and rated values: a noticeable benchmark gap and specs where more is better.
Where Radeon RX 6800 is better5
Blender Benchmark 4.5.0 60.8% faster1,875 samples/min vs 1,166 samples/min
Compute units 28 more60 CU vs 32 CU
Video memory 8 GB more16 GB vs 8 GB
Memory bus 128 bit more256 bit vs 128 bit
Memory bandwidth 224 GB/s more512 GB/s vs 288 GB/s
Where Radeon RX 7600 is better3
Memory speed 2 Gbps more18 Gbps vs 16 Gbps
Board power 85 W lower165 W (TBP) vs 250 W (TBP)
Launch price $310 lower$269 vs $579
Benchmarks
Results are compared within one benchmark, one version and the same conditions.
- A ahead by 60.8%
Blender Benchmark 4.5.0
GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better
Radeon RX 68001,874.9 samples/minRadeon RX 76001,166.3 samples/minPosition among tested models (13, HIP)
B · 1,166A · 1,87502,0004,0006,000Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min. AMD Radeon RX 6800 is ahead by 60.8% in this benchmark.
About the measurement and source
- A · AMD Radeon RX 6800
1,874.9 samples/min · community measurement, sample 30 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 30 submissions (6 outliers excluded), interquartile range 1847.28–1914.66; submissions 2025-07-21 to 2026-02-24; HIP backend. Snapshot 2026-11-14.
- B · AMD Radeon RX 7600
1,166.3 samples/min · community measurement, sample 72 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 72 submissions (3 outliers excluded), interquartile range 1082.73–1212.04; submissions 2025-07-18 to 2026-04-30; HIP backend. Snapshot 2026-11-14.
difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.
Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.
Other comparable benchmarks (6)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,008.8 | 1,263.1 | A +59% |
| Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,932.1 | 1,336.7 | A +44.5% |
| Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,903.5 | 1,239.5 | A +53.6% |
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,988.3 | 1,302.9 | A +52.6% |
| Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,024.5 | 1,283.8 | A +57.7% |
| Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,847.2 | 1,196.3 | A +54.4% |
Each benchmark version has its own scale: numbers are compared only within a row.
Reference results (11)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,664.5 | 931.2 | reference |
| Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,067.3 | 1,232.7 | reference |
| Blender Benchmark 3.0.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 399.6 | — | no pair |
| Blender Benchmark 3.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,474.8 | — | no pair |
| Blender Benchmark 3.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,808.9 | — | no pair |
| Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,828.7 | — | no pair |
| Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,571.4 | — | no pair |
| Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,925.3 | 1,365.3 | reference |
| Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,914.1 | 1,304.1 | reference |
| Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,894.4 | 1,119.2 | reference |
| Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,136.3 | 902.2 | reference |
Each benchmark version has its own scale: numbers are compared only within a row.
Specifications
| Specification | A · Radeon RX 6800 | B · Radeon RX 7600 | Difference |
|---|---|---|---|
| Chip | |||
| Architecture | RDNA 2 | RDNA 3 | differs |
| Compute unitsSM (NVIDIA), CU (AMD) and Xe-core (Intel) are different units and are not compared numerically across vendors. | 60 CU | 32 CU | A: 28 more |
| Shader unitsShader unit counts are comparable only within one architecture. | 3,840 (Stream processors) | 2,048 (Stream processors) | not directly comparable |
| Clocks | |||
| Game Clock (AMD) | 1,815 MHz | 2,250 MHz | B: 435 MHz more |
| Boost clockClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit. | 2,105 MHz | 2,655 MHz | B: 550 MHz more |
| Memory | |||
| Video memory | 16 GB | 8 GB | A: 8 GB more |
| Memory type | GDDR6 | GDDR6 | equal |
| Memory bus | 256 bit | 128 bit | A: 128 bit more |
| Memory speed | 16 Gbps | 18 Gbps | B: 2 Gbps more |
| Memory bandwidthExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently. | 512 GB/s | 288 GB/s | A: 224 GB/s more |
| Power and dimensions | |||
| Board powerTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops. | 250 W (TBP) | 165 W (TBP) | A: 85 W higher |
| Recommended PSU | 650 W | 550 W | A: 100 W higher |
| Length (reference / Founders Edition)Partner cards have different dimensions; check the specific SKU. | 267 mm | no data | no data for B |
| Thickness (slots) | 2 | no data | no data for B |
| Power connectors (reference) | 2x 8-pin (reference card) | no data | no data for B |
Chip
Architecture
ARDNA 2
BRDNA 3
differsCompute units
A60 CU
B32 CU
A: 28 moreSM (NVIDIA), CU (AMD) and Xe-core (Intel) are different units and are not compared numerically across vendors.
Shader units
A3,840 (Stream processors)
B2,048 (Stream processors)
not directly comparableShader unit counts are comparable only within one architecture.
Clocks
Game Clock (AMD)
A1,815 MHz
B2,250 MHz
B: 435 MHz moreBoost clock
A2,105 MHz
B2,655 MHz
B: 550 MHz moreClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.
Memory
Video memory
A16 GB
B8 GB
A: 8 GB moreMemory type
AGDDR6
BGDDR6
equalMemory bus
A256 bit
B128 bit
A: 128 bit moreMemory speed
A16 Gbps
B18 Gbps
B: 2 Gbps moreMemory bandwidth
A512 GB/s
B288 GB/s
A: 224 GB/s moreExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently.
Power and dimensions
Board power
A250 W (TBP)
B165 W (TBP)
A: 85 W higherTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.
Recommended PSU
A650 W
B550 W
A: 100 W higherLength (reference / Founders Edition)
A267 mm
Bno data
no data for BPartner cards have different dimensions; check the specific SKU.
Thickness (slots)
A2
Bno data
no data for BPower connectors (reference)
A2x 8-pin (reference card)
Bno data
no data for B
“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).
Compare with AI
An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.
Questions and answers
How much video memory do AMD Radeon RX 6800 and AMD Radeon RX 7600 have?
AMD Radeon RX 6800: 16 GB GDDR6, 256-bit bus. AMD Radeon RX 7600: 8 GB GDDR6, 128-bit bus.
What power supply does the manufacturer recommend?
For AMD Radeon RX 6800, 650 W or more; for AMD Radeon RX 7600, 550 W or more. This is a recommendation for a typical system; also check the power connectors of the specific card model.
Which is faster: AMD Radeon RX 6800 or AMD Radeon RX 7600?
AMD Radeon RX 6800 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
See also
Data sources (3)
- AMD — specifications of AMD Radeon RX 6800, specifications of AMD Radeon RX 7600checked November 7, 2026
- Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 3.5.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 3.0.1, benchmark Blender Benchmark 3.1.0, benchmark Blender Benchmark 3.2.0, benchmark Blender Benchmark 3.2.1, benchmark Blender Benchmark 3.3.0checked November 14, 2026
- Wikipedia (English) — release date and launch pricechecked November 14, 2026
How we compare: methodology. Where the data comes from: sources.