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GeForce RTX 4060 Ti vs GeForce RTX 5060 Ti: specs and benchmark comparison

ANVIDIA · Ada Lovelace

NVIDIA GeForce RTX 4060 Ti

    BNVIDIA · Blackwell

    NVIDIA GeForce RTX 5060 Ti

    • 180 W

    April 16, 2025

    Short verdict

    NVIDIA GeForce RTX 5060 Ti leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

    Compare with AI
    ← GeForce RTX 4060 TiGeForce RTX 5060 Ti →
    • Rendering and compute

      B +13.2%

      NVIDIA GeForce RTX 5060 Ti leads in this scenario (up to 13.2% in comparable benchmarks).

    No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.

    Advantages

    Only measured and rated values: a noticeable benchmark gap and specs where more is better.

    Where GeForce RTX 4060 Ti is better0

    No advantages found in our data.

    Where GeForce RTX 5060 Ti is better2

    • Blender Benchmark 4.5.0 9.2% faster4,308 samples/min vs 3,944 samples/min

    • Memory bandwidth 160 GB/s more448 GB/s vs 288 GB/s

    Benchmarks

    Results are compared within one benchmark, one version and the same conditions.

    • Blender Benchmark 4.5.0

      GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better

      B ahead by 9.2%

      Position among tested models (67, OptiX)

      A · 3,944B · 4,308
      05,00010,00015,000
      Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min.

      NVIDIA GeForce RTX 5060 Ti is ahead by 9.2% in this benchmark.

      About the measurement and source
      A · NVIDIA GeForce RTX 4060 Ti

      3,944.1 samples/min · community measurement, sample 304 · November 14, 2026

      Blender Open Data (Blender Foundation)

      Median of 304 submissions (28 outliers excluded), interquartile range 3816.63–3962.14; submissions 2025-07-17 to 2026-03-18; OPTIX backend. Snapshot 2026-11-14.

      B · NVIDIA GeForce RTX 5060 Ti

      4,307.9 samples/min · community measurement, sample 586 · November 14, 2026

      Blender Open Data (Blender Foundation)

      Median of 586 submissions (69 outliers excluded), interquartile range 4214.51–4380.68; submissions 2025-07-17 to 2026-09-27; OPTIX backend. Snapshot 2026-11-14.

      difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

      Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.

    Other comparable benchmarks (4)
    BenchmarkABDifference
    Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,839.74,348B +13.2%
    Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,822.54,148.7B +8.5%
    Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,8914,345.7B +11.7%
    Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,943.44,397.2B +11.5%

    Each benchmark version has its own scale: numbers are compared only within a row.

    Reference results (13)
    BenchmarkABDifference
    Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (CUDA)2,465.9—no pair
    Blender Benchmark 4.5.0GPU, sum of scenes monster + junkshop + classroom (CUDA)2,457.2—no pair
    Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,771.54,264reference
    Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,803.8—no pair
    Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,383.1—no pair
    Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,288.7—no pair
    Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,389.7—no pair
    Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,361.34,781.4reference
    Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,8394,508.7reference
    Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,891.64,360.3reference
    Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,792.84,304.8reference
    Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,766.54,074.1reference
    Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)—4,500.5no pair

    Each benchmark version has its own scale: numbers are compared only within a row.

    Specifications

    Chip

    • GPU chip

      Ano data

      BGB206-300-A1

      no data for A
    • Architecture

      AAda Lovelace

      BBlackwell

      differs
    • Shader units

      A4,352 (CUDA cores)

      B4,608 (CUDA cores)

      not directly comparable

      Shader unit counts are comparable only within one architecture.

    Clocks

    • Base clock

      A2,310 MHz

      B2,407 MHz

      B: 97 MHz more
    • Boost clock

      A2,535 MHz

      B2,572 MHz

      B: 37 MHz more

      Clocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.

    Memory

    • Memory type

      AGDDR6

      BGDDR7

      differs
    • Memory bus

      A128 bit

      B128 bit

      equal
    • Memory bandwidth

      A288 GB/s

      B448 GB/s

      B: 160 GB/s more

      Excludes cache (Infinity Cache / L2), which affects effective bandwidth differently.

    Power and dimensions

    • Board power

      Ano data

      B180 W (TDP)

      no data for A

      TGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.

    • Interface

      APCIe 4.0 x8

      BPCIe 5.0 x8

      differs

    “More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).

    Compare with AI

    An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.

    AI verdict

    Questions and answers

    Which PCIe interface do the cards use?

    NVIDIA GeForce RTX 4060 Ti: PCIe 4.0 x8. NVIDIA GeForce RTX 5060 Ti: PCIe 5.0 x8.

    Which is faster: NVIDIA GeForce RTX 4060 Ti or NVIDIA GeForce RTX 5060 Ti?

    NVIDIA GeForce RTX 5060 Ti leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

    Data sources (2)
    • Wikipedia (English) — specifications of NVIDIA GeForce RTX 4060 Ti, specifications of NVIDIA GeForce RTX 5060 Ti, release date and launch pricechecked November 14, 2026
    • Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.2.1, benchmark Blender Benchmark 3.3.0, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 3.5.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0checked November 14, 2026

    How we compare: methodology. Where the data comes from: sources.

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