GeForce RTX 4060 Ti vs GeForce RTX 5060 Ti: specs and benchmark comparison
Short verdict
NVIDIA GeForce RTX 5060 Ti leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
Compare with AIRendering and compute
B +13.2%NVIDIA GeForce RTX 5060 Ti leads in this scenario (up to 13.2% in comparable benchmarks).
No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.
Advantages
Only measured and rated values: a noticeable benchmark gap and specs where more is better.
Where GeForce RTX 4060 Ti is better0
No advantages found in our data.
Where GeForce RTX 5060 Ti is better2
Blender Benchmark 4.5.0 9.2% faster4,308 samples/min vs 3,944 samples/min
Memory bandwidth 160 GB/s more448 GB/s vs 288 GB/s
Benchmarks
Results are compared within one benchmark, one version and the same conditions.
- B ahead by 9.2%
Blender Benchmark 4.5.0
GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better
GeForce RTX 4060 Ti3,944.1 samples/minGeForce RTX 5060 Ti4,307.9 samples/minPosition among tested models (67, OptiX)
A · 3,944B · 4,30805,00010,00015,000Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min. NVIDIA GeForce RTX 5060 Ti is ahead by 9.2% in this benchmark.
About the measurement and source
- A · NVIDIA GeForce RTX 4060 Ti
3,944.1 samples/min · community measurement, sample 304 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 304 submissions (28 outliers excluded), interquartile range 3816.63–3962.14; submissions 2025-07-17 to 2026-03-18; OPTIX backend. Snapshot 2026-11-14.
- B · NVIDIA GeForce RTX 5060 Ti
4,307.9 samples/min · community measurement, sample 586 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 586 submissions (69 outliers excluded), interquartile range 4214.51–4380.68; submissions 2025-07-17 to 2026-09-27; OPTIX backend. Snapshot 2026-11-14.
difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.
Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.
Other comparable benchmarks (4)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,839.7 | 4,348 | B +13.2% |
| Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,822.5 | 4,148.7 | B +8.5% |
| Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,891 | 4,345.7 | B +11.7% |
| Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,943.4 | 4,397.2 | B +11.5% |
Each benchmark version has its own scale: numbers are compared only within a row.
Reference results (13)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | 2,465.9 | — | no pair |
| Blender Benchmark 4.5.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | 2,457.2 | — | no pair |
| Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,771.5 | 4,264 | reference |
| Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,803.8 | — | no pair |
| Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,383.1 | — | no pair |
| Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,288.7 | — | no pair |
| Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,389.7 | — | no pair |
| Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,361.3 | 4,781.4 | reference |
| Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,839 | 4,508.7 | reference |
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,891.6 | 4,360.3 | reference |
| Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,792.8 | 4,304.8 | reference |
| Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,766.5 | 4,074.1 | reference |
| Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | — | 4,500.5 | no pair |
Each benchmark version has its own scale: numbers are compared only within a row.
Specifications
| Specification | A · GeForce RTX 4060 Ti | B · GeForce RTX 5060 Ti | Difference |
|---|---|---|---|
| Chip | |||
| GPU chip | no data | GB206-300-A1 | no data for A |
| Architecture | Ada Lovelace | Blackwell | differs |
| Shader unitsShader unit counts are comparable only within one architecture. | 4,352 (CUDA cores) | 4,608 (CUDA cores) | not directly comparable |
| Clocks | |||
| Base clock | 2,310 MHz | 2,407 MHz | B: 97 MHz more |
| Boost clockClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit. | 2,535 MHz | 2,572 MHz | B: 37 MHz more |
| Memory | |||
| Memory type | GDDR6 | GDDR7 | differs |
| Memory bus | 128 bit | 128 bit | equal |
| Memory bandwidthExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently. | 288 GB/s | 448 GB/s | B: 160 GB/s more |
| Power and dimensions | |||
| Board powerTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops. | no data | 180 W (TDP) | no data for A |
| Interface | PCIe 4.0 x8 | PCIe 5.0 x8 | differs |
Chip
GPU chip
Ano data
BGB206-300-A1
no data for AArchitecture
AAda Lovelace
BBlackwell
differsShader units
A4,352 (CUDA cores)
B4,608 (CUDA cores)
not directly comparableShader unit counts are comparable only within one architecture.
Clocks
Base clock
A2,310 MHz
B2,407 MHz
B: 97 MHz moreBoost clock
A2,535 MHz
B2,572 MHz
B: 37 MHz moreClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.
Memory
Memory type
AGDDR6
BGDDR7
differsMemory bus
A128 bit
B128 bit
equalMemory bandwidth
A288 GB/s
B448 GB/s
B: 160 GB/s moreExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently.
Power and dimensions
Board power
Ano data
B180 W (TDP)
no data for ATGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.
Interface
APCIe 4.0 x8
BPCIe 5.0 x8
differs
“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).
Compare with AI
An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.
Questions and answers
Which PCIe interface do the cards use?
NVIDIA GeForce RTX 4060 Ti: PCIe 4.0 x8. NVIDIA GeForce RTX 5060 Ti: PCIe 5.0 x8.
Which is faster: NVIDIA GeForce RTX 4060 Ti or NVIDIA GeForce RTX 5060 Ti?
NVIDIA GeForce RTX 5060 Ti leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
See also
Data sources (2)
- Wikipedia (English) — specifications of NVIDIA GeForce RTX 4060 Ti, specifications of NVIDIA GeForce RTX 5060 Ti, release date and launch pricechecked November 14, 2026
- Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.2.1, benchmark Blender Benchmark 3.3.0, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 3.5.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0checked November 14, 2026
How we compare: methodology. Where the data comes from: sources.