GeForce RTX 4060 Ti vs GeForce RTX 4070: specs and benchmark comparison
BNVIDIA · Ada Lovelace
NVIDIA GeForce RTX 4070
- 12 GB GDDR6 / GDDR6X
- 200 W
- PSU 650 W+
April 13, 2023 · $599 at launch
Short verdict
NVIDIA GeForce RTX 4070 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
Compare with AIRendering and compute
B +40.7%NVIDIA GeForce RTX 4070 leads in this scenario (up to 40.7% in comparable benchmarks).
No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.
Advantages
Only measured and rated values: a noticeable benchmark gap and specs where more is better.
Where GeForce RTX 4060 Ti is better0
No advantages found in our data.
Where GeForce RTX 4070 is better3
Blender Benchmark 4.5.0 32.5% faster5,226 samples/min vs 3,944 samples/min
Shader units 1,536 more5,888 (CUDA cores) vs 4,352 (CUDA cores)
Memory bus 64 bit more192 bit vs 128 bit
Benchmarks
Results are compared within one benchmark, one version and the same conditions.
- B ahead by 32.5%
Blender Benchmark 4.5.0
GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better
GeForce RTX 4060 Ti3,944.1 samples/minGeForce RTX 40705,225.8 samples/minPosition among tested models (67, OptiX)
A · 3,944B · 5,22605,00010,00015,000Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min. NVIDIA GeForce RTX 4070 is ahead by 32.5% in this benchmark.
About the measurement and source
- A · NVIDIA GeForce RTX 4060 Ti
3,944.1 samples/min · community measurement, sample 304 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 304 submissions (28 outliers excluded), interquartile range 3816.63–3962.14; submissions 2025-07-17 to 2026-03-18; OPTIX backend. Snapshot 2026-11-14.
- B · NVIDIA GeForce RTX 4070
5,225.8 samples/min · community measurement, sample 248 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 248 submissions (14 outliers excluded), interquartile range 5058.13–5339.47; submissions 2025-07-17 to 2026-07-07; OPTIX backend. Snapshot 2026-11-14.
difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.
Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.
Other comparable benchmarks (10)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,771.5 | 5,153.6 | B +36.6% |
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,839.7 | 5,265.7 | B +37.1% |
| Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,822.5 | 5,114.2 | B +33.8% |
| Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,389.7 | 5,999.6 | B +36.7% |
| Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,361.3 | 6,034.8 | B +38.4% |
| Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,839 | 5,403.1 | B +40.7% |
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,891.6 | 5,432 | B +39.6% |
| Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,792.8 | 5,113.6 | B +34.8% |
| Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,891 | 5,172.3 | B +32.9% |
| Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,943.4 | 5,526.5 | B +40.1% |
Each benchmark version has its own scale: numbers are compared only within a row.
Reference results (11)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | 2,465.9 | — | no pair |
| Blender Benchmark 4.5.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | 2,457.2 | 3,291.8 | reference |
| Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,803.8 | 5,138.5 | reference |
| Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,383.1 | 5,812 | reference |
| Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,288.7 | 5,890.6 | reference |
| Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,766.5 | 5,108.7 | reference |
| Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | — | 3,719.9 | no pair |
| Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | — | 3,435.7 | no pair |
| Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | — | 3,387.9 | no pair |
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (CUDA) | — | 3,114.6 | no pair |
| Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | — | 5,906.2 | no pair |
Each benchmark version has its own scale: numbers are compared only within a row.
Specifications
| Specification | A · GeForce RTX 4060 Ti | B · GeForce RTX 4070 | Difference |
|---|---|---|---|
| Chip | |||
| Architecture | Ada Lovelace | Ada Lovelace | equal |
| Shader unitsShader unit counts are comparable only within one architecture. | 4,352 (CUDA cores) | 5,888 (CUDA cores) | B: 1,536 more |
| Clocks | |||
| Base clock | 2,310 MHz | 1,920 MHz | A: 390 MHz more |
| Boost clockClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit. | 2,535 MHz | 2,480 MHz | A: 55 MHz more |
| Memory | |||
| Video memory | no data | 12 GB | no data for A |
| Memory type | GDDR6 | GDDR6 / GDDR6X | differs |
| Memory bus | 128 bit | 192 bit | B: 64 bit more |
| Memory bandwidthExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently. | 288 GB/s | no data | no data for B |
| Power and dimensions | |||
| Board powerTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops. | no data | 200 W (TGP) | no data for A |
| Recommended PSU | no data | 650 W | no data for A |
| Interface | PCIe 4.0 x8 | no data | no data for B |
| Length (reference / Founders Edition)Partner cards have different dimensions; check the specific SKU. | no data | 244 mm | no data for A |
| Thickness (slots) | no data | 2 | no data for A |
Chip
Architecture
AAda Lovelace
BAda Lovelace
equalShader units
A4,352 (CUDA cores)
B5,888 (CUDA cores)
B: 1,536 moreShader unit counts are comparable only within one architecture.
Clocks
Base clock
A2,310 MHz
B1,920 MHz
A: 390 MHz moreBoost clock
A2,535 MHz
B2,480 MHz
A: 55 MHz moreClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.
Memory
Video memory
Ano data
B12 GB
no data for AMemory type
AGDDR6
BGDDR6 / GDDR6X
differsMemory bus
A128 bit
B192 bit
B: 64 bit moreMemory bandwidth
A288 GB/s
Bno data
no data for BExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently.
Power and dimensions
Board power
Ano data
B200 W (TGP)
no data for ATGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.
Recommended PSU
Ano data
B650 W
no data for AInterface
APCIe 4.0 x8
Bno data
no data for BLength (reference / Founders Edition)
Ano data
B244 mm
no data for APartner cards have different dimensions; check the specific SKU.
Thickness (slots)
Ano data
B2
no data for A
“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).
Compare with AI
An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.
Questions and answers
Which is faster: NVIDIA GeForce RTX 4060 Ti or NVIDIA GeForce RTX 4070?
NVIDIA GeForce RTX 4070 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
See also
Data sources (3)
- Wikipedia (English) — specifications of NVIDIA GeForce RTX 4060 Ti, release date and launch pricechecked November 14, 2026
- NVIDIA — specifications of NVIDIA GeForce RTX 4070checked November 7, 2026
- Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.2.1, benchmark Blender Benchmark 3.3.0, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 3.5.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0checked November 14, 2026
How we compare: methodology. Where the data comes from: sources.