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GeForce RTX 3080 vs GeForce RTX 3080 Ti: specs and benchmark comparison

ANVIDIA · Ampere

NVIDIA GeForce RTX 3080

  • 10 GB GDDR6X
  • 320 W
  • PSU 750 W+

September 17, 2020

BNVIDIA · Ampere

NVIDIA GeForce RTX 3080 Ti

  • 12 GB GDDR6X
  • 350 W
  • PSU 750 W+

June 3, 2021 · $1,199 at launch

Short verdict

NVIDIA GeForce RTX 3080 Ti leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

Compare with AI
← GeForce RTX 3080GeForce RTX 3080 Ti →
  • Rendering and compute

    B +19.6%

    NVIDIA GeForce RTX 3080 Ti leads in this scenario (up to 19.6% in comparable benchmarks).

No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.

Advantages

Only measured and rated values: a noticeable benchmark gap and specs where more is better.

Where GeForce RTX 3080 is better1

  • Board power 30 W lower320 W (board power) vs 350 W (board power)

Where GeForce RTX 3080 Ti is better16

  • Blender Benchmark 2.93.1 16.3% lower17 s vs 20 s

  • Blender Benchmark 2.93.1 18.8% lower10 s vs 11 s

  • Blender Benchmark 2.93.1 17.2% lower80 s vs 94 s

  • Blender Benchmark 2.93.1 17.3% lower34 s vs 40 s

  • Blender Benchmark 2.93.1 15.3% lower35 s vs 40 s

  • Blender Benchmark 2.93.1 17.7% lower18 s vs 22 s

  • Blender Benchmark 2.93.1 15.7% lower56 s vs 65 s

  • Blender Benchmark 2.93.1 16.4% lower39 s vs 45 s

  • Blender Benchmark 2.93.1 18% lower101 s vs 119 s

  • Blender Benchmark 2.93.1 18.1% lower46 s vs 54 s

  • Blender Benchmark 2.93.1 18% lower141 s vs 166 s

  • Blender Benchmark 2.93.1 16.7% lower61 s vs 72 s

  • Blender Benchmark 4.5.0 18% faster5,344 samples/min vs 4,527 samples/min

  • Shader units 1,536 more10,240 (CUDA cores) vs 8,704 (CUDA cores)

  • Video memory 2 GB more12 GB vs 10 GB

  • Memory bus 64 bit more384 bit vs 320 bit

Benchmarks

Results are compared within one benchmark, one version and the same conditions.

  • Blender Benchmark 2.93.1

    GPU, bmw27 (CUDA) · s, lower is better

    B ahead by 16.3%

    Position among tested models (31, CUDA)

    B · 17A · 20
    0100200300
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 Ti is ahead by 16.3% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3080

    19.9 s · community measurement, sample 293 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 293 submissions (37 outliers excluded), interquartile range 19.64–20.28; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080 Ti

    17.1 s · community measurement, sample 241 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 241 submissions (32 outliers excluded), interquartile range 16.92–17.32; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, bmw27 (OPTIX) · s, lower is better

    B ahead by 18.8%

    Position among tested models (20, OptiX)

    B · 10A · 11
    050100150
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 Ti is ahead by 18.8% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3080

    11.4 s · community measurement, sample 114 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 114 submissions (36 outliers excluded), interquartile range 11.26–11.53; submissions 2021-07-09 to 2022-02-28; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080 Ti

    9.6 s · community measurement, sample 107 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 107 submissions (20 outliers excluded), interquartile range 9.49–9.69; submissions 2021-07-09 to 2022-03-01; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, classroom (CUDA) · s, lower is better

    B ahead by 17.2%

    Position among tested models (26, CUDA)

    B · 80A · 94
    0200400600800
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 Ti is ahead by 17.2% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3080

    93.8 s · community measurement, sample 241 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 241 submissions (35 outliers excluded), interquartile range 92.51–95.41; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080 Ti

    80.1 s · community measurement, sample 215 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 215 submissions (24 outliers excluded), interquartile range 78.67–81.45; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, classroom (OPTIX) · s, lower is better

    B ahead by 17.3%

    Position among tested models (14, OptiX)

    B · 34A · 40
    050100150200
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 Ti is ahead by 17.3% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3080

    39.9 s · community measurement, sample 136 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 136 submissions (6 outliers excluded), interquartile range 39.04–40.87; submissions 2021-07-09 to 2022-02-28; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080 Ti

    34 s · community measurement, sample 121 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 121 submissions (5 outliers excluded), interquartile range 33.4–35; submissions 2021-07-09 to 2022-03-01; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, fishy_cat (CUDA) · s, lower is better

    B ahead by 15.3%

    Position among tested models (21, CUDA)

    B · 35A · 40
    0100200300
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 Ti is ahead by 15.3% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3080

    40.2 s · community measurement, sample 210 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 210 submissions (41 outliers excluded), interquartile range 39.77–40.76; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080 Ti

    34.9 s · community measurement, sample 187 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 187 submissions (23 outliers excluded), interquartile range 34.38–35.32; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, fishy_cat (OPTIX) · s, lower is better

    B ahead by 17.7%

    Position among tested models (13, OptiX)

    B · 18A · 22
    020406080
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 Ti is ahead by 17.7% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3080

    21.6 s · community measurement, sample 87 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 87 submissions (33 outliers excluded), interquartile range 21.48–21.83; submissions 2021-07-09 to 2022-02-28; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080 Ti

    18.4 s · community measurement, sample 101 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 101 submissions (7 outliers excluded), interquartile range 18.07–18.76; submissions 2021-07-09 to 2022-03-01; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, koro (CUDA) · s, lower is better

    B ahead by 15.7%

    Position among tested models (20, CUDA)

    B · 56A · 65
    0200400600
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 Ti is ahead by 15.7% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3080

    64.6 s · community measurement, sample 212 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 212 submissions (34 outliers excluded), interquartile range 63.85–65.6; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080 Ti

    55.8 s · community measurement, sample 180 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 180 submissions (27 outliers excluded), interquartile range 55.15–56.53; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, koro (OPTIX) · s, lower is better

    B ahead by 16.4%

    Position among tested models (13, OptiX)

    B · 39A · 45
    050100150200
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 Ti is ahead by 16.4% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3080

    45.3 s · community measurement, sample 103 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 103 submissions (13 outliers excluded), interquartile range 44.05–45.87; submissions 2021-07-09 to 2022-02-28; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080 Ti

    39 s · community measurement, sample 104 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 104 submissions (3 outliers excluded), interquartile range 38.18–40.26; submissions 2021-07-09 to 2022-03-01; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, pavillon_barcelona (CUDA) · s, lower is better

    B ahead by 18%

    Position among tested models (21, CUDA)

    B · 101A · 119
    0200400600800
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 Ti is ahead by 18% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3080

    119 s · community measurement, sample 211 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 211 submissions (34 outliers excluded), interquartile range 117.52–120.77; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080 Ti

    100.9 s · community measurement, sample 191 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 191 submissions (27 outliers excluded), interquartile range 99.62–102.43; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, pavillon_barcelona (OPTIX) · s, lower is better

    B ahead by 18.1%

    Position among tested models (13, OptiX)

    B · 46A · 54
    0100200300
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 Ti is ahead by 18.1% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3080

    54.2 s · community measurement, sample 102 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 102 submissions (19 outliers excluded), interquartile range 53.49–54.93; submissions 2021-07-09 to 2022-02-28; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080 Ti

    45.9 s · community measurement, sample 105 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 105 submissions (9 outliers excluded), interquartile range 45.17–46.74; submissions 2021-07-09 to 2022-03-01; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, victor (CUDA) · s, lower is better

    B ahead by 18%

    Position among tested models (19, CUDA)

    B · 141A · 166
    02505007501,000
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 Ti is ahead by 18% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3080

    165.8 s · community measurement, sample 205 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 205 submissions (31 outliers excluded), interquartile range 164.1–168.46; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080 Ti

    140.6 s · community measurement, sample 180 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 180 submissions (24 outliers excluded), interquartile range 138.92–142.91; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, victor (OPTIX) · s, lower is better

    B ahead by 16.7%

    Position among tested models (13, OptiX)

    B · 61A · 72
    0100200300
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 Ti is ahead by 16.7% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3080

    71.7 s · community measurement, sample 109 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 109 submissions (14 outliers excluded), interquartile range 70.08–72.69; submissions 2021-07-09 to 2022-02-28; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080 Ti

    61.5 s · community measurement, sample 105 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 105 submissions (4 outliers excluded), interquartile range 60.16–63.3; submissions 2021-07-09 to 2022-03-01; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 4.5.0

    GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better

    B ahead by 18%

    Position among tested models (67, OptiX)

    A · 4,527B · 5,344
    05,00010,00015,000
    Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min.

    NVIDIA GeForce RTX 3080 Ti is ahead by 18% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3080

    4,526.6 samples/min · community measurement, sample 536 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 536 submissions (43 outliers excluded), interquartile range 4378.6–4702.09; submissions 2025-07-17 to 2026-09-13; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080 Ti

    5,343.7 samples/min · community measurement, sample 193 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 193 submissions (16 outliers excluded), interquartile range 5163.7–5447.58; submissions 2025-07-20 to 2026-11-12; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.

Other comparable benchmarks (18)
BenchmarkABDifference
Blender Benchmark 2.92GPU, bmw27 (OPTIX)10.79B +19.2%
Blender Benchmark 2.92GPU, classroom (CUDA)65.356.9B +14.9%
Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,450.15,223.7B +17.4%
Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,379.95,075.2B +15.9%
Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,197.44,963.6B +18.3%
Blender Benchmark 3.0.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)5,065.15,721.8B +13%
Blender Benchmark 3.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,893.15,557.8B +13.6%
Blender Benchmark 3.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,851.85,512.7B +13.6%
Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,870.75,532.4B +13.6%
Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)5,025.15,968B +18.8%
Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)5,001.55,912.4B +18.2%
Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)5,251.56,205.2B +18.2%
Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)5,201.56,095.3B +17.2%
Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,564.45,440.2B +19.2%
Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,614.75,521.3B +19.6%
Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,511.65,327.6B +18.1%
Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,478.65,276B +17.8%
Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,330.85,111.4B +18%

Each benchmark version has its own scale: numbers are compared only within a row.

Reference results (52)
BenchmarkABDifference
Blender Benchmark 2.90GPU, bmw27 (CUDA)25.520.3reference
Blender Benchmark 2.90.1GPU, bmw27 (CUDA)25.4—no pair
Blender Benchmark 2.91.2GPU, bmw27 (CUDA)21.7—no pair
Blender Benchmark 2.92GPU, bmw27 (CUDA)21.819reference
Blender Benchmark 2.90GPU, bmw27 (OPTIX)10.79reference
Blender Benchmark 2.91.2GPU, bmw27 (OPTIX)11—no pair
Blender Benchmark 2.90GPU, classroom (CUDA)78.170.8reference
Blender Benchmark 2.90.1GPU, classroom (CUDA)96.6—no pair
Blender Benchmark 2.91.2GPU, classroom (CUDA)68.6—no pair
Blender Benchmark 2.90GPU, classroom (OPTIX)41.433.6reference
Blender Benchmark 2.91.2GPU, classroom (OPTIX)42.5—no pair
Blender Benchmark 2.92GPU, classroom (OPTIX)39.535.4reference
Blender Benchmark 2.90GPU, fishy_cat (CUDA)45.837.6reference
Blender Benchmark 2.90.1GPU, fishy_cat (CUDA)46.4—no pair
Blender Benchmark 2.91.2GPU, fishy_cat (CUDA)39.5—no pair
Blender Benchmark 2.92GPU, fishy_cat (CUDA)40.835.5reference
Blender Benchmark 2.90GPU, fishy_cat (OPTIX)19.817reference
Blender Benchmark 2.91.2GPU, fishy_cat (OPTIX)19.7—no pair
Blender Benchmark 2.92GPU, fishy_cat (OPTIX)21.418.1reference
Blender Benchmark 2.90GPU, koro (CUDA)68.459.4reference
Blender Benchmark 2.90.1GPU, koro (CUDA)68.4—no pair
Blender Benchmark 2.91.2GPU, koro (CUDA)68.4—no pair
Blender Benchmark 2.92GPU, koro (CUDA)68.959.7reference
Blender Benchmark 2.90GPU, koro (OPTIX)42.737.6reference
Blender Benchmark 2.91.2GPU, koro (OPTIX)42.1—no pair
Blender Benchmark 2.92GPU, koro (OPTIX)45.840reference
Blender Benchmark 2.90GPU, pavillon_barcelona (CUDA)145.3107.6reference
Blender Benchmark 2.90.1GPU, pavillon_barcelona (CUDA)139.1—no pair
Blender Benchmark 2.91.2GPU, pavillon_barcelona (CUDA)129.7—no pair
Blender Benchmark 2.92GPU, pavillon_barcelona (CUDA)130112.8reference
Blender Benchmark 2.90GPU, pavillon_barcelona (OPTIX)53.644.5reference
Blender Benchmark 2.91.2GPU, pavillon_barcelona (OPTIX)54.5—no pair
Blender Benchmark 2.92GPU, pavillon_barcelona (OPTIX)5344.9reference
Blender Benchmark 2.90GPU, victor (CUDA)191.6142.9reference
Blender Benchmark 2.90.1GPU, victor (CUDA)195—no pair
Blender Benchmark 2.91.2GPU, victor (CUDA)150.7—no pair
Blender Benchmark 2.92GPU, victor (CUDA)207.5183.6reference
Blender Benchmark 2.90GPU, victor (OPTIX)60.751.3reference
Blender Benchmark 2.91.2GPU, victor (OPTIX)62.7—no pair
Blender Benchmark 2.92GPU, victor (OPTIX)70.960.6reference
Blender Benchmark 3.1.0GPU, sum of scenes monster + junkshop + classroom (CUDA)2,981.3—no pair
Blender Benchmark 3.2.0GPU, sum of scenes monster + junkshop + classroom (CUDA)2,845.2—no pair
Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (CUDA)2,902.8—no pair
Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (CUDA)3,291.3—no pair
Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (CUDA)3,193.9—no pair
Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (CUDA)2,989.8—no pair
Blender Benchmark 3.1.2GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)5,100.4—no pair
Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,105.54,612reference
Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,546.64,626.7reference
Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (CUDA)—3,559.3no pair
Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (CUDA)—3,676.8no pair
Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (CUDA)—2,942.2no pair

Each benchmark version has its own scale: numbers are compared only within a row.

Specifications

Chip

  • Architecture

    AAmpere

    BAmpere

    equal
  • Shader units

    A8,704 (CUDA cores)

    B10,240 (CUDA cores)

    B: 1,536 more

    Shader unit counts are comparable only within one architecture.

Clocks

  • Base clock

    A1,440 MHz

    B1,370 MHz

    A: 70 MHz more
  • Boost clock

    A1,710 MHz

    B1,670 MHz

    A: 40 MHz more

    Clocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.

Memory

  • Video memory

    A10 GB

    B12 GB

    B: 2 GB more
  • Memory type

    AGDDR6X

    BGDDR6X

    equal
  • Memory bus

    A320 bit

    B384 bit

    B: 64 bit more

Power and dimensions

  • Board power

    A320 W (board power)

    B350 W (board power)

    B: 30 W higher

    TGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.

  • Recommended PSU

    A750 W

    B750 W

    equal
  • Interface

    APCIe 4.0

    Bno data

    no data for B
  • Length (reference / Founders Edition)

    A285 mm

    B285 mm

    equal

    Partner cards have different dimensions; check the specific SKU.

  • Thickness (slots)

    A2

    B2

    equal
  • Power connectors (reference)

    A2x 8-pin (adapter to 1x 12-pin included) — Founders Edition

    B2x 8-pin (adapter to 1x 12-pin included) — FE

    differs

“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).

Compare with AI

An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.

AI verdict

Questions and answers

How much video memory do NVIDIA GeForce RTX 3080 and NVIDIA GeForce RTX 3080 Ti have?

NVIDIA GeForce RTX 3080: 10 GB GDDR6X, 320-bit bus. NVIDIA GeForce RTX 3080 Ti: 12 GB GDDR6X, 384-bit bus.

What power supply does the manufacturer recommend?

For NVIDIA GeForce RTX 3080, 750 W or more; for NVIDIA GeForce RTX 3080 Ti, 750 W or more. This is a recommendation for a typical system; also check the power connectors of the specific card model.

Which is faster: NVIDIA GeForce RTX 3080 or NVIDIA GeForce RTX 3080 Ti?

NVIDIA GeForce RTX 3080 Ti leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

Data sources (3)
  • NVIDIA — specifications of NVIDIA GeForce RTX 3080, specifications of NVIDIA GeForce RTX 3080 Tichecked November 7, 2026
  • Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 2.90, benchmark Blender Benchmark 2.92, benchmark Blender Benchmark 2.93.1, benchmark Blender Benchmark 2.90.1, benchmark Blender Benchmark 2.91.2, benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.1.0, benchmark Blender Benchmark 3.2.0, benchmark Blender Benchmark 3.3.0, benchmark Blender Benchmark 3.5.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 3.0.1, benchmark Blender Benchmark 3.2.1, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0, benchmark Blender Benchmark 3.1.2checked November 14, 2026
  • Wikipedia (English) — release date and launch pricechecked November 14, 2026

How we compare: methodology. Where the data comes from: sources.

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