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GeForce RTX 3060 Ti vs GeForce RTX 3070 Laptop GPU: specs and benchmark comparison

ANVIDIA · Ampere

NVIDIA GeForce RTX 3060 Ti

  • 8 GB GDDR6 / GDDR6X
  • 200 W
  • PSU 600 W+

December 2, 2020 · $399 at launch

BNVIDIA · Ampere

NVIDIA GeForce RTX 3070 Laptop GPU

  • 8 GB GDDR6

January 12, 2021

Short verdict

It depends on the task: rendering and compute: results disagree.

Compare with AI
← GeForce RTX 3060 TiGeForce RTX 3070 Laptop GPU →
  • Rendering and compute

    depends on the task

    Benchmark results disagree, so the choice depends on the specific task.

No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.

Advantages

Only measured and rated values: a noticeable benchmark gap and specs where more is better.

Where GeForce RTX 3060 Ti is better0

No advantages found in our data.

Where GeForce RTX 3070 Laptop GPU is better4

  • Blender Benchmark 2.93.1 6.4% lower17 s vs 18 s

  • Blender Benchmark 2.93.1 6.9% lower82 s vs 88 s

  • Blender Benchmark 2.93.1 7.1% lower262 s vs 280 s

  • Shader units 256 more5,120 (CUDA cores) vs 4,864 (CUDA cores)

Benchmarks

Results are compared within one benchmark, one version and the same conditions. Laptop chip results depend on the laptop model: its maker sets the power limit and cooling.

  • Blender Benchmark 2.93.1

    GPU, bmw27 (CUDA) · s, lower is better

    4.2% difference, within the threshold

    Position among tested models (31, CUDA)

    B · 29A · 30
    0100200300
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 4.2% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce RTX 3060 Ti

    29.9 s · community measurement, sample 166 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 166 submissions (4 outliers excluded), interquartile range 28.42–31.22; submissions 2021-07-15 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3070 Laptop GPU

    28.7 s · community measurement, sample 116 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 116 submissions (3 outliers excluded), interquartile range 27.25–32.03; submissions 2021-07-12 to 2022-02-27; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, bmw27 (OPTIX) · s, lower is better

    B ahead by 6.4%

    Position among tested models (20, OptiX)

    B · 17A · 18
    050100150
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3070 Laptop GPU is ahead by 6.4% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3060 Ti

    18.4 s · community measurement, sample 129 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 129 submissions (1 outliers excluded), interquartile range 17.36–19.16; submissions 2021-07-14 to 2022-03-01; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3070 Laptop GPU

    17.3 s · community measurement, sample 101 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 101 submissions (5 outliers excluded), interquartile range 16.84–19.15; submissions 2021-07-09 to 2022-02-25; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, classroom (CUDA) · s, lower is better

    1.7% difference, within the threshold

    Position among tested models (26, CUDA)

    B · 134A · 137
    0200400600800
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 1.7% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce RTX 3060 Ti

    136.6 s · community measurement, sample 134 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 134 submissions (7 outliers excluded), interquartile range 131.88–139.28; submissions 2021-07-24 to 2022-02-25; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3070 Laptop GPU

    134.3 s · community measurement, sample 91 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 91 submissions (4 outliers excluded), interquartile range 127.14–146.92; submissions 2021-07-12 to 2022-02-27; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, classroom (OPTIX) · s, lower is better

    0.5% difference, within the threshold

    Position among tested models (14, OptiX)

    B · 62A · 62
    050100150200
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 0.5% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce RTX 3060 Ti

    61.9 s · community measurement, sample 136 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 136 submissions (0 outliers excluded), interquartile range 57.86–64.03; submissions 2021-07-14 to 2022-03-01; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3070 Laptop GPU

    61.5 s · community measurement, sample 87 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 87 submissions (3 outliers excluded), interquartile range 59.14–66.25; submissions 2021-07-09 to 2022-02-25; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, fishy_cat (CUDA) · s, lower is better

    3.7% difference, within the threshold

    Position among tested models (21, CUDA)

    B · 64A · 66
    0100200300
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 3.7% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce RTX 3060 Ti

    66 s · community measurement, sample 106 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 106 submissions (4 outliers excluded), interquartile range 63.19–67.57; submissions 2021-07-24 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3070 Laptop GPU

    63.7 s · community measurement, sample 70 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 70 submissions (1 outliers excluded), interquartile range 61–70.98; submissions 2021-07-12 to 2022-02-27; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, fishy_cat (OPTIX) · s, lower is better

    2.3% difference, within the threshold

    Position among tested models (13, OptiX)

    B · 38A · 39
    020406080
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 2.3% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce RTX 3060 Ti

    39.1 s · community measurement, sample 79 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 79 submissions (6 outliers excluded), interquartile range 38.5–40.04; submissions 2021-07-14 to 2022-03-01; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3070 Laptop GPU

    38.2 s · community measurement, sample 73 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 73 submissions (3 outliers excluded), interquartile range 36.93–40.92; submissions 2021-07-09 to 2022-02-25; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, koro (CUDA) · s, lower is better

    4.5% difference, within the threshold

    Position among tested models (20, CUDA)

    B · 106A · 110
    0200400600
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 4.5% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce RTX 3060 Ti

    110.3 s · community measurement, sample 99 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 99 submissions (5 outliers excluded), interquartile range 104.92–112.64; submissions 2021-07-24 to 2022-02-24; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3070 Laptop GPU

    105.5 s · community measurement, sample 64 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 64 submissions (1 outliers excluded), interquartile range 100.91–115.04; submissions 2021-07-12 to 2022-02-27; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, koro (OPTIX) · s, lower is better

    0.8% difference, within the threshold

    Position among tested models (13, OptiX)

    B · 82A · 83
    050100150200
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 0.8% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce RTX 3060 Ti

    82.6 s · community measurement, sample 80 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 80 submissions (5 outliers excluded), interquartile range 80.89–84.17; submissions 2021-07-14 to 2022-03-01; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3070 Laptop GPU

    81.9 s · community measurement, sample 66 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 66 submissions (11 outliers excluded), interquartile range 79.76–87.28; submissions 2021-07-09 to 2022-02-25; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, pavillon_barcelona (CUDA) · s, lower is better

    4.4% difference, within the threshold

    Position among tested models (21, CUDA)

    B · 178A · 186
    0200400600800
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 4.4% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce RTX 3060 Ti

    186.3 s · community measurement, sample 100 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 100 submissions (5 outliers excluded), interquartile range 176.76–190.09; submissions 2021-07-24 to 2022-02-24; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3070 Laptop GPU

    178.5 s · community measurement, sample 74 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 74 submissions (2 outliers excluded), interquartile range 169.45–196.61; submissions 2021-07-12 to 2022-02-27; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, pavillon_barcelona (OPTIX) · s, lower is better

    B ahead by 6.9%

    Position among tested models (13, OptiX)

    B · 82A · 88
    0100200300
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3070 Laptop GPU is ahead by 6.9% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3060 Ti

    88.2 s · community measurement, sample 85 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 85 submissions (2 outliers excluded), interquartile range 85.07–89.99; submissions 2021-07-14 to 2022-03-01; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3070 Laptop GPU

    82.5 s · community measurement, sample 78 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 78 submissions (6 outliers excluded), interquartile range 80.04–88.43; submissions 2021-07-09 to 2022-02-25; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, victor (CUDA) · s, lower is better

    B ahead by 7.1%

    Position among tested models (19, CUDA)

    B · 262A · 280
    02505007501,000
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3070 Laptop GPU is ahead by 7.1% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 3060 Ti

    280.1 s · community measurement, sample 96 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 96 submissions (6 outliers excluded), interquartile range 262.62–285.08; submissions 2021-07-24 to 2022-02-24; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3070 Laptop GPU

    261.6 s · community measurement, sample 66 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 66 submissions (1 outliers excluded), interquartile range 249.25–285.23; submissions 2021-07-12 to 2022-02-27; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, victor (OPTIX) · s, lower is better

    1.2% difference, within the threshold

    Position among tested models (13, OptiX)

    B · 122A · 123
    0100200300
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    The 1.2% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce RTX 3060 Ti

    123 s · community measurement, sample 75 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 75 submissions (6 outliers excluded), interquartile range 121.11–125.74; submissions 2021-07-14 to 2022-03-01; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3070 Laptop GPU

    121.5 s · community measurement, sample 70 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 70 submissions (4 outliers excluded), interquartile range 117.1–128.44; submissions 2021-07-09 to 2022-02-25; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 4.5.0

    GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better

    0.3% difference, within the threshold

    Position among tested models (67, OptiX)

    B · 2,761A · 2,769
    05,00010,00015,000
    Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min.

    The 0.3% difference is below the noticeable threshold (5%).

    About the measurement and source
    A · NVIDIA GeForce RTX 3060 Ti

    2,768.8 samples/min · community measurement, sample 223 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 223 submissions (9 outliers excluded), interquartile range 2671.51–2854.8; submissions 2025-07-17 to 2026-08-11; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3070 Laptop GPU

    2,760.6 samples/min · community measurement, sample 118 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 118 submissions (5 outliers excluded), interquartile range 2251.76–2939.6; submissions 2025-07-17 to 2026-08-15; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.

Other comparable benchmarks (21)
BenchmarkABDifference
Blender Benchmark 2.92GPU, bmw27 (CUDA)31.430.2B +3.8%
Blender Benchmark 2.92GPU, bmw27 (OPTIX)17.716.5B +7.5%
Blender Benchmark 2.92GPU, classroom (CUDA)94.299.7A +5.8%
Blender Benchmark 2.92GPU, fishy_cat (CUDA)6267.4A +8.6%
Blender Benchmark 2.92GPU, koro (CUDA)106.6114.7A +7.6%
Blender Benchmark 2.92GPU, pavillon_barcelona (CUDA)192.7204.6A +6.1%
Blender Benchmark 2.92GPU, victor (CUDA)302.5324.6A +7.3%
Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,724.12,914.8B +7%
Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,644.42,804.4B +6.1%
Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,591.82,551.9A +1.6%
Blender Benchmark 3.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,039.93,003.3A +1.2%
Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,010.32,946.5A +2.2%
Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,075.93,287.6B +6.9%
Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,0893,248.3B +5.2%
Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,247.93,486.4B +7.3%
Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,216.73,241.2B +0.8%
Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,848.72,872.2B +0.8%
Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,9083,005.4B +3.3%
Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,727.22,905.5B +6.5%
Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,733.82,692.5A +1.5%
Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,565.62,370.4A +8.2%

Each benchmark version has its own scale: numbers are compared only within a row.

Reference results (46)
BenchmarkABDifference
Blender Benchmark 2.90GPU, bmw27 (CUDA)36.431.9reference
Blender Benchmark 2.91.2GPU, bmw27 (CUDA)31.631.1reference
Blender Benchmark 2.90GPU, bmw27 (OPTIX)1715.6reference
Blender Benchmark 2.91.2GPU, bmw27 (OPTIX)17.917.8reference
Blender Benchmark 2.90GPU, classroom (CUDA)135.495.2reference
Blender Benchmark 2.91.2GPU, classroom (CUDA)98.5102.9reference
Blender Benchmark 2.90GPU, classroom (OPTIX)61.757.4reference
Blender Benchmark 2.91.2GPU, classroom (OPTIX)63.865.5reference
Blender Benchmark 2.92GPU, classroom (OPTIX)62.960.6reference
Blender Benchmark 2.90GPU, fishy_cat (CUDA)67.762.4reference
Blender Benchmark 2.91.2GPU, fishy_cat (CUDA)59.961.3reference
Blender Benchmark 2.90GPU, fishy_cat (OPTIX)35.733.3reference
Blender Benchmark 2.91.2GPU, fishy_cat (OPTIX)36.336.7reference
Blender Benchmark 2.92GPU, fishy_cat (OPTIX)4138.4reference
Blender Benchmark 2.90GPU, koro (CUDA)105100.6reference
Blender Benchmark 2.91.2GPU, koro (CUDA)109.6105.4reference
Blender Benchmark 2.90GPU, koro (OPTIX)78.174.8reference
Blender Benchmark 2.91.2GPU, koro (OPTIX)78.282.6reference
Blender Benchmark 2.92GPU, koro (OPTIX)135122.2reference
Blender Benchmark 2.90GPU, pavillon_barcelona (CUDA)204.3181.1reference
Blender Benchmark 2.91.2GPU, pavillon_barcelona (CUDA)197.9190.4reference
Blender Benchmark 2.90GPU, pavillon_barcelona (OPTIX)84.376.5reference
Blender Benchmark 2.91.2GPU, pavillon_barcelona (OPTIX)85.786.9reference
Blender Benchmark 2.92GPU, pavillon_barcelona (OPTIX)85.380.8reference
Blender Benchmark 2.90GPU, victor (CUDA)282.6254.4reference
Blender Benchmark 2.91.2GPU, victor (CUDA)237.5231.7reference
Blender Benchmark 2.90GPU, victor (OPTIX)102.394.1reference
Blender Benchmark 2.91.2GPU, victor (OPTIX)103104.6reference
Blender Benchmark 2.92GPU, victor (OPTIX)134.5123.6reference
Blender Benchmark 3.0.1GPU, sum of scenes monster + junkshop + classroom (CUDA)1,932.2—no pair
Blender Benchmark 3.1.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,779.51,644.5reference
Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (CUDA)1,743.51,639.8reference
Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,710.81,712.4reference
Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,687.21,667.8reference
Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,722.7—no pair
Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (CUDA)2,024.12,168.1reference
Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,869—no pair
Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,765.7—no pair
Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,765.21,780.2reference
Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,732.5—no pair
Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,793.9—no pair
Blender Benchmark 4.5.0GPU, sum of scenes monster + junkshop + classroom (CUDA)1,831.4—no pair
Blender Benchmark 3.0.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,153.33,023.2reference
Blender Benchmark 3.1.2GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,836.32,976reference
Blender Benchmark 3.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,061.53,213.5reference
Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,454.12,685.1reference

Each benchmark version has its own scale: numbers are compared only within a row.

Specifications

Chip maker values. The laptop maker sets the power limit and clocks in each laptop.

Chip

  • Architecture

    AAmpere

    BAmpere

    equal
  • Shader units

    A4,864 (CUDA cores)

    B5,120 (CUDA cores)

    B: 256 more

    Shader unit counts are comparable only within one architecture.

Clocks

  • Base clock

    A1,410 MHz

    Bno data

    no data for B
  • Boost clock

    A1,670 MHz

    B1,290–1,620 MHz

    not directly comparable

    Clocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.

Memory

  • Video memory

    A8 GB

    B8 GB

    equal
  • Memory type

    AGDDR6 / GDDR6X

    BGDDR6

    differs
  • Memory bus

    A256 bit

    B256 bit

    equal

Power and dimensions

  • Board power

    A200 W (board power)

    Bno data

    no data for B

    TGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.

  • Recommended PSU

    A600 W

    Bno data

    no data for B

“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).

Compare with AI

An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.

AI verdict

Questions and answers

How much video memory do NVIDIA GeForce RTX 3060 Ti and NVIDIA GeForce RTX 3070 Laptop GPU have?

NVIDIA GeForce RTX 3060 Ti: 8 GB GDDR6 / GDDR6X, 256-bit bus. NVIDIA GeForce RTX 3070 Laptop GPU: 8 GB GDDR6, 256-bit bus.

Which is faster: NVIDIA GeForce RTX 3060 Ti or NVIDIA GeForce RTX 3070 Laptop GPU?

It depends on the task: rendering and compute: results disagree.

Data sources (3)
  • NVIDIA — specifications of NVIDIA GeForce RTX 3060 Ti, specifications of NVIDIA GeForce RTX 3070 Laptop GPUchecked November 7, 2026
  • Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 2.90, benchmark Blender Benchmark 2.91.2, benchmark Blender Benchmark 2.92, benchmark Blender Benchmark 2.93.1, benchmark Blender Benchmark 3.0.1, benchmark Blender Benchmark 3.1.0, benchmark Blender Benchmark 3.2.1, benchmark Blender Benchmark 3.3.0, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 3.5.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.1.2, benchmark Blender Benchmark 3.2.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0checked November 14, 2026
  • Wikipedia (English) — release date and launch pricechecked November 14, 2026

How we compare: methodology. Where the data comes from: sources.

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