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GeForce RTX 2080 Ti vs GeForce RTX 3080: specs and benchmark comparison

ANVIDIA · Turing

NVIDIA GeForce RTX 2080 Ti

  • 11 GB GDDR6
  • 250 W

September 20, 2018 · $999 at launch

BNVIDIA · Ampere

NVIDIA GeForce RTX 3080

  • 10 GB GDDR6X
  • 320 W
  • PSU 750 W+

September 17, 2020

Short verdict

NVIDIA GeForce RTX 3080 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

Compare with AI
← GeForce RTX 2080 TiGeForce RTX 3080 →
  • Rendering and compute

    B +143.7%

    NVIDIA GeForce RTX 3080 leads in this scenario (up to 143.7% in comparable benchmarks).

No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.

Advantages

Only measured and rated values: a noticeable benchmark gap and specs where more is better.

Where GeForce RTX 2080 Ti is better2

  • Video memory 1 GB more11 GB vs 10 GB

  • Memory bus 32 bit more352 bit vs 320 bit

Where GeForce RTX 3080 is better13

  • Blender Benchmark 2.93.1 70.8% lower20 s vs 34 s

  • Blender Benchmark 2.93.1 94.6% lower11 s vs 22 s

  • Blender Benchmark 2.93.1 46.5% lower94 s vs 137 s

  • Blender Benchmark 2.93.1 115.9% lower40 s vs 86 s

  • Blender Benchmark 2.93.1 60.9% lower40 s vs 65 s

  • Blender Benchmark 2.93.1 54.6% lower22 s vs 33 s

  • Blender Benchmark 2.93.1 58.7% lower65 s vs 102 s

  • Blender Benchmark 2.93.1 39.9% lower45 s vs 63 s

  • Blender Benchmark 2.93.1 74.9% lower119 s vs 208 s

  • Blender Benchmark 2.93.1 93.9% lower54 s vs 105 s

  • Blender Benchmark 2.93.1 70.1% lower166 s vs 282 s

  • Blender Benchmark 2.93.1 92.3% lower72 s vs 138 s

  • Blender Benchmark 4.5.0 59.1% faster4,527 samples/min vs 2,845 samples/min

Benchmarks

Results are compared within one benchmark, one version and the same conditions.

  • Blender Benchmark 2.93.1

    GPU, bmw27 (CUDA) · s, lower is better

    B ahead by 70.8%

    Position among tested models (31, CUDA)

    B · 20A · 34
    0100200300
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 is ahead by 70.8% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 2080 Ti

    33.9 s · community measurement, sample 53 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 53 submissions (8 outliers excluded), interquartile range 33.42–34.68; submissions 2021-07-15 to 2022-02-20; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080

    19.9 s · community measurement, sample 293 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 293 submissions (37 outliers excluded), interquartile range 19.64–20.28; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, bmw27 (OPTIX) · s, lower is better

    B ahead by 94.6%

    Position among tested models (20, OptiX)

    B · 11A · 22
    050100150
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 is ahead by 94.6% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 2080 Ti

    22.1 s · community measurement, sample 39 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 39 submissions (1 outliers excluded), interquartile range 20.82–22.62; submissions 2021-07-18 to 2022-02-25; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080

    11.4 s · community measurement, sample 114 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 114 submissions (36 outliers excluded), interquartile range 11.26–11.53; submissions 2021-07-09 to 2022-02-28; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, classroom (CUDA) · s, lower is better

    B ahead by 46.5%

    Position among tested models (26, CUDA)

    B · 94A · 137
    0200400600800
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 is ahead by 46.5% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 2080 Ti

    137.4 s · community measurement, sample 45 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 45 submissions (5 outliers excluded), interquartile range 133.31–141.35; submissions 2021-07-17 to 2022-02-20; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080

    93.8 s · community measurement, sample 241 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 241 submissions (35 outliers excluded), interquartile range 92.51–95.41; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, classroom (OPTIX) · s, lower is better

    B ahead by 115.9%

    Position among tested models (14, OptiX)

    B · 40A · 86
    050100150200
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 is ahead by 115.9% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 2080 Ti

    86.2 s · community measurement, sample 31 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 31 submissions (3 outliers excluded), interquartile range 83.91–91.02; submissions 2021-07-18 to 2022-02-21; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080

    39.9 s · community measurement, sample 136 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 136 submissions (6 outliers excluded), interquartile range 39.04–40.87; submissions 2021-07-09 to 2022-02-28; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, fishy_cat (CUDA) · s, lower is better

    B ahead by 60.9%

    Position among tested models (21, CUDA)

    B · 40A · 65
    0100200300
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 is ahead by 60.9% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 2080 Ti

    64.6 s · community measurement, sample 37 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 37 submissions (7 outliers excluded), interquartile range 63.21–66.02; submissions 2021-07-17 to 2022-02-20; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080

    40.2 s · community measurement, sample 210 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 210 submissions (41 outliers excluded), interquartile range 39.77–40.76; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, fishy_cat (OPTIX) · s, lower is better

    B ahead by 54.6%

    Position among tested models (13, OptiX)

    B · 22A · 33
    020406080
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 is ahead by 54.6% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 2080 Ti

    33.5 s · community measurement, sample 29 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 29 submissions (2 outliers excluded), interquartile range 32.62–35.12; submissions 2021-07-18 to 2022-02-21; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080

    21.6 s · community measurement, sample 87 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 87 submissions (33 outliers excluded), interquartile range 21.48–21.83; submissions 2021-07-09 to 2022-02-28; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, koro (CUDA) · s, lower is better

    B ahead by 58.7%

    Position among tested models (20, CUDA)

    B · 65A · 102
    0200400600
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 is ahead by 58.7% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 2080 Ti

    102.5 s · community measurement, sample 36 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 36 submissions (6 outliers excluded), interquartile range 100.68–104.8; submissions 2021-07-17 to 2022-02-20; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080

    64.6 s · community measurement, sample 212 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 212 submissions (34 outliers excluded), interquartile range 63.85–65.6; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, koro (OPTIX) · s, lower is better

    B ahead by 39.9%

    Position among tested models (13, OptiX)

    B · 45A · 63
    050100150200
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 is ahead by 39.9% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 2080 Ti

    63.5 s · community measurement, sample 24 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 24 submissions (6 outliers excluded), interquartile range 62.26–67.16; submissions 2021-07-18 to 2022-02-21; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080

    45.3 s · community measurement, sample 103 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 103 submissions (13 outliers excluded), interquartile range 44.05–45.87; submissions 2021-07-09 to 2022-02-28; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, pavillon_barcelona (CUDA) · s, lower is better

    B ahead by 74.9%

    Position among tested models (21, CUDA)

    B · 119A · 208
    0200400600800
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 is ahead by 74.9% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 2080 Ti

    208.1 s · community measurement, sample 40 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 40 submissions (4 outliers excluded), interquartile range 200.44–213.46; submissions 2021-07-17 to 2022-02-20; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080

    119 s · community measurement, sample 211 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 211 submissions (34 outliers excluded), interquartile range 117.52–120.77; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, pavillon_barcelona (OPTIX) · s, lower is better

    B ahead by 93.9%

    Position among tested models (13, OptiX)

    B · 54A · 105
    0100200300
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 is ahead by 93.9% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 2080 Ti

    105.1 s · community measurement, sample 38 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 38 submissions (2 outliers excluded), interquartile range 102.5–110.4; submissions 2021-07-18 to 2022-02-21; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080

    54.2 s · community measurement, sample 102 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 102 submissions (19 outliers excluded), interquartile range 53.49–54.93; submissions 2021-07-09 to 2022-02-28; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, victor (CUDA) · s, lower is better

    B ahead by 70.1%

    Position among tested models (19, CUDA)

    B · 166A · 282
    02505007501,000
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 is ahead by 70.1% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 2080 Ti

    282 s · community measurement, sample 34 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 34 submissions (7 outliers excluded), interquartile range 274.18–287.61; submissions 2021-07-17 to 2022-02-20; CUDA backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080

    165.8 s · community measurement, sample 205 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 205 submissions (31 outliers excluded), interquartile range 164.1–168.46; submissions 2021-07-09 to 2022-03-01; CUDA backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 2.93.1

    GPU, victor (OPTIX) · s, lower is better

    B ahead by 92.3%

    Position among tested models (13, OptiX)

    B · 72A · 138
    0100200300
    Each dot is one model’s median in this benchmark. The scale starts at zero, s.

    NVIDIA GeForce RTX 3080 is ahead by 92.3% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 2080 Ti

    137.9 s · community measurement, sample 28 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 28 submissions (2 outliers excluded), interquartile range 132.73–144.53; submissions 2021-07-18 to 2022-02-21; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080

    71.7 s · community measurement, sample 109 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 109 submissions (14 outliers excluded), interquartile range 70.08–72.69; submissions 2021-07-09 to 2022-02-28; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Render time of a single Cycles scene without synchronization. Median of submissions after filtering.

  • Blender Benchmark 4.5.0

    GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better

    B ahead by 59.1%

    Position among tested models (67, OptiX)

    A · 2,845B · 4,527
    05,00010,00015,000
    Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min.

    NVIDIA GeForce RTX 3080 is ahead by 59.1% in this benchmark.

    About the measurement and source
    A · NVIDIA GeForce RTX 2080 Ti

    2,845.2 samples/min · community measurement, sample 131 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 131 submissions (5 outliers excluded), interquartile range 2732.17–2950.36; submissions 2025-07-18 to 2026-03-23; OPTIX backend. Snapshot 2026-11-14.

    B · NVIDIA GeForce RTX 3080

    4,526.6 samples/min · community measurement, sample 536 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 536 submissions (43 outliers excluded), interquartile range 4378.6–4702.09; submissions 2025-07-17 to 2026-09-13; OPTIX backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.

Other comparable benchmarks (43)
BenchmarkABDifference
Blender Benchmark 2.90GPU, bmw27 (CUDA)40.125.5B +57.5%
Blender Benchmark 2.91.2GPU, bmw27 (CUDA)38.821.7B +78.9%
Blender Benchmark 2.92GPU, bmw27 (CUDA)39.121.8B +79.9%
Blender Benchmark 2.90GPU, bmw27 (OPTIX)1910.7B +76.8%
Blender Benchmark 2.92GPU, bmw27 (OPTIX)19.810.7B +84.2%
Blender Benchmark 2.90GPU, classroom (CUDA)151.778.1B +94.3%
Blender Benchmark 2.91.2GPU, classroom (CUDA)154.768.6B +125.4%
Blender Benchmark 2.92GPU, classroom (CUDA)159.265.3B +143.7%
Blender Benchmark 2.90GPU, classroom (OPTIX)82.141.4B +98.4%
Blender Benchmark 2.92GPU, classroom (OPTIX)84.239.5B +113%
Blender Benchmark 2.90GPU, fishy_cat (CUDA)72.945.8B +59.3%
Blender Benchmark 2.91.2GPU, fishy_cat (CUDA)67.639.5B +71.3%
Blender Benchmark 2.92GPU, fishy_cat (CUDA)70.940.8B +73.7%
Blender Benchmark 2.90GPU, fishy_cat (OPTIX)30.219.8B +52.3%
Blender Benchmark 2.92GPU, fishy_cat (OPTIX)33.121.4B +54.6%
Blender Benchmark 2.90GPU, koro (CUDA)116.568.4B +70.3%
Blender Benchmark 2.91.2GPU, koro (CUDA)108.668.4B +58.7%
Blender Benchmark 2.92GPU, koro (CUDA)111.168.9B +61.2%
Blender Benchmark 2.90GPU, koro (OPTIX)59.442.7B +39.3%
Blender Benchmark 2.92GPU, koro (OPTIX)98.445.8B +114.5%
Blender Benchmark 2.90GPU, pavillon_barcelona (CUDA)242.3145.3B +66.7%
Blender Benchmark 2.91.2GPU, pavillon_barcelona (CUDA)223.3129.7B +72.1%
Blender Benchmark 2.92GPU, pavillon_barcelona (CUDA)225.1130B +73.2%
Blender Benchmark 2.90GPU, pavillon_barcelona (OPTIX)9853.6B +82.9%
Blender Benchmark 2.92GPU, pavillon_barcelona (OPTIX)100.253B +89.3%
Blender Benchmark 2.90GPU, victor (CUDA)277.9191.6B +45.1%
Blender Benchmark 2.91.2GPU, victor (CUDA)270.2150.7B +79.3%
Blender Benchmark 2.92GPU, victor (CUDA)330207.5B +59.1%
Blender Benchmark 2.90GPU, victor (OPTIX)116.660.7B +92.3%
Blender Benchmark 2.92GPU, victor (OPTIX)137.170.9B +93.4%
Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,799.54,450.1B +59%
Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,835.94,379.9B +54.4%
Blender Benchmark 3.0.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,373.25,065.1B +50.2%
Blender Benchmark 3.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,084.54,893.1B +58.6%
Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,235.54,870.7B +50.5%
Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,2235,025.1B +55.9%
Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,218.95,001.5B +55.4%
Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,362.65,251.5B +56.2%
Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,343.55,201.5B +55.6%
Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,872.14,564.4B +58.9%
Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,903.24,614.7B +59%
Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,818.44,511.6B +60.1%
Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,792.64,478.6B +60.4%

Each benchmark version has its own scale: numbers are compared only within a row.

Reference results (79)
BenchmarkABDifference
Blender Benchmark 2.81GPU, barbershop_interior (CUDA)521.2—no pair
Blender Benchmark 2.81aGPU, barbershop_interior (CUDA)514—no pair
Blender Benchmark 2.81GPU, barbershop_interior (OPTIX)860.1—no pair
Blender Benchmark 2.81aGPU, barbershop_interior (OPTIX)866.3—no pair
Blender Benchmark 2.81GPU, bmw27 (CUDA)37.5—no pair
Blender Benchmark 2.81aGPU, bmw27 (CUDA)37.4—no pair
Blender Benchmark 2.82GPU, bmw27 (CUDA)37.7—no pair
Blender Benchmark 2.83GPU, bmw27 (CUDA)38.2—no pair
Blender Benchmark 2.81GPU, bmw27 (OPTIX)19.5—no pair
Blender Benchmark 2.81aGPU, bmw27 (OPTIX)20.4—no pair
Blender Benchmark 2.82GPU, bmw27 (OPTIX)20.3—no pair
Blender Benchmark 2.83GPU, bmw27 (OPTIX)19.3—no pair
Blender Benchmark 2.91.2GPU, bmw27 (OPTIX)19.311reference
Blender Benchmark 2.81GPU, classroom (CUDA)153.5—no pair
Blender Benchmark 2.81aGPU, classroom (CUDA)153.6—no pair
Blender Benchmark 2.82GPU, classroom (CUDA)147.3—no pair
Blender Benchmark 2.83GPU, classroom (CUDA)151.1—no pair
Blender Benchmark 2.81GPU, classroom (OPTIX)81.1—no pair
Blender Benchmark 2.81aGPU, classroom (OPTIX)82.6—no pair
Blender Benchmark 2.82GPU, classroom (OPTIX)81.4—no pair
Blender Benchmark 2.83GPU, classroom (OPTIX)82.5—no pair
Blender Benchmark 2.91.2GPU, classroom (OPTIX)84.542.5reference
Blender Benchmark 2.81GPU, fishy_cat (CUDA)66.4—no pair
Blender Benchmark 2.81aGPU, fishy_cat (CUDA)67.1—no pair
Blender Benchmark 2.82GPU, fishy_cat (CUDA)68.4—no pair
Blender Benchmark 2.83GPU, fishy_cat (CUDA)71—no pair
Blender Benchmark 2.81GPU, fishy_cat (OPTIX)30.4—no pair
Blender Benchmark 2.81aGPU, fishy_cat (OPTIX)31.2—no pair
Blender Benchmark 2.82GPU, fishy_cat (OPTIX)31.9—no pair
Blender Benchmark 2.83GPU, fishy_cat (OPTIX)31.4—no pair
Blender Benchmark 2.91.2GPU, fishy_cat (OPTIX)30.519.7reference
Blender Benchmark 2.81GPU, koro (CUDA)112.9—no pair
Blender Benchmark 2.81aGPU, koro (CUDA)114.5—no pair
Blender Benchmark 2.82GPU, koro (CUDA)113.4—no pair
Blender Benchmark 2.83GPU, koro (CUDA)120.2—no pair
Blender Benchmark 2.81GPU, koro (OPTIX)56.1—no pair
Blender Benchmark 2.81aGPU, koro (OPTIX)55.4—no pair
Blender Benchmark 2.82GPU, koro (OPTIX)53.5—no pair
Blender Benchmark 2.83GPU, koro (OPTIX)53.1—no pair
Blender Benchmark 2.91.2GPU, koro (OPTIX)59.242.1reference
Blender Benchmark 2.81GPU, pavillon_barcelona (CUDA)234.9—no pair
Blender Benchmark 2.81aGPU, pavillon_barcelona (CUDA)236.4—no pair
Blender Benchmark 2.82GPU, pavillon_barcelona (CUDA)234.3—no pair
Blender Benchmark 2.83GPU, pavillon_barcelona (CUDA)236—no pair
Blender Benchmark 2.81GPU, pavillon_barcelona (OPTIX)99.5—no pair
Blender Benchmark 2.81aGPU, pavillon_barcelona (OPTIX)101.3—no pair
Blender Benchmark 2.82GPU, pavillon_barcelona (OPTIX)101.6—no pair
Blender Benchmark 2.83GPU, pavillon_barcelona (OPTIX)99.5—no pair
Blender Benchmark 2.91.2GPU, pavillon_barcelona (OPTIX)99.554.5reference
Blender Benchmark 2.81GPU, victor (CUDA)288.3—no pair
Blender Benchmark 2.81aGPU, victor (CUDA)290—no pair
Blender Benchmark 2.82GPU, victor (CUDA)282.3—no pair
Blender Benchmark 2.83GPU, victor (CUDA)290.2—no pair
Blender Benchmark 2.81GPU, victor (OPTIX)131.2—no pair
Blender Benchmark 2.81aGPU, victor (OPTIX)132.5—no pair
Blender Benchmark 2.82GPU, victor (OPTIX)129.3—no pair
Blender Benchmark 2.83GPU, victor (OPTIX)128.9—no pair
Blender Benchmark 2.91.2GPU, victor (OPTIX)118.162.7reference
Blender Benchmark 3.1.0GPU, sum of scenes monster + junkshop + classroom (CUDA)2,112.42,981.3reference
Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (CUDA)2,233.42,902.8reference
Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (CUDA)2,339.9—no pair
Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (CUDA)2,461.23,291.3reference
Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (CUDA)2,495.43,193.9reference
Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (CUDA)2,225.7—no pair
Blender Benchmark 4.5.0GPU, sum of scenes monster + junkshop + classroom (CUDA)2,330—no pair
Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,754.34,197.4reference
Blender Benchmark 3.1.2GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,011.25,100.4reference
Blender Benchmark 3.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,108.34,851.8reference
Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,627.74,105.5reference
Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)2,749.34,330.8reference
Blender Benchmark 2.90.1GPU, bmw27 (CUDA)—25.4no pair
Blender Benchmark 2.90.1GPU, classroom (CUDA)—96.6no pair
Blender Benchmark 2.90.1GPU, fishy_cat (CUDA)—46.4no pair
Blender Benchmark 2.90.1GPU, koro (CUDA)—68.4no pair
Blender Benchmark 2.90.1GPU, pavillon_barcelona (CUDA)—139.1no pair
Blender Benchmark 2.90.1GPU, victor (CUDA)—195no pair
Blender Benchmark 3.2.0GPU, sum of scenes monster + junkshop + classroom (CUDA)—2,845.2no pair
Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (CUDA)—2,989.8no pair
Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)—4,546.6no pair

Each benchmark version has its own scale: numbers are compared only within a row.

Specifications

Chip

  • GPU chip

    ATU102-300A-K1-A1

    Bno data

    no data for B
  • Architecture

    ATuring

    BAmpere

    differs
  • Shader units

    A4,352 (CUDA cores)

    B8,704 (CUDA cores)

    not directly comparable

    Shader unit counts are comparable only within one architecture.

Clocks

  • Base clock

    A1,350 MHz

    B1,440 MHz

    B: 90 MHz more
  • Boost clock

    A1,545 MHz

    B1,710 MHz

    B: 165 MHz more

    Clocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.

Memory

  • Video memory

    A11 GB

    B10 GB

    A: 1 GB more
  • Memory type

    AGDDR6

    BGDDR6X

    differs
  • Memory bus

    A352 bit

    B320 bit

    A: 32 bit more
  • Memory bandwidth

    A616 GB/s

    Bno data

    no data for B

    Excludes cache (Infinity Cache / L2), which affects effective bandwidth differently.

Power and dimensions

  • Board power

    A250 W (TDP)

    B320 W (board power)

    not directly comparable

    TGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.

  • Recommended PSU

    Ano data

    B750 W

    no data for A
  • Interface

    Ano data

    BPCIe 4.0

    no data for A
  • Length (reference / Founders Edition)

    Ano data

    B285 mm

    no data for A

    Partner cards have different dimensions; check the specific SKU.

  • Thickness (slots)

    Ano data

    B2

    no data for A
  • Power connectors (reference)

    Ano data

    B2x 8-pin (adapter to 1x 12-pin included) — Founders Edition

    no data for A

“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).

Compare with AI

An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.

AI verdict

Questions and answers

How much video memory do NVIDIA GeForce RTX 2080 Ti and NVIDIA GeForce RTX 3080 have?

NVIDIA GeForce RTX 2080 Ti: 11 GB GDDR6, 352-bit bus. NVIDIA GeForce RTX 3080: 10 GB GDDR6X, 320-bit bus.

Which is faster: NVIDIA GeForce RTX 2080 Ti or NVIDIA GeForce RTX 3080?

NVIDIA GeForce RTX 3080 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

Data sources (3)
  • Wikipedia (English) — specifications of NVIDIA GeForce RTX 2080 Ti, release date and launch pricechecked November 14, 2026
  • NVIDIA — specifications of NVIDIA GeForce RTX 3080checked November 7, 2026
  • Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 2.81, benchmark Blender Benchmark 2.81a, benchmark Blender Benchmark 2.82, benchmark Blender Benchmark 2.83, benchmark Blender Benchmark 2.90, benchmark Blender Benchmark 2.91.2, benchmark Blender Benchmark 2.92, benchmark Blender Benchmark 2.93.1, benchmark Blender Benchmark 2.90.1, benchmark Blender Benchmark 3.1.0, benchmark Blender Benchmark 3.3.0, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 3.5.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 3.2.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.0.1, benchmark Blender Benchmark 3.1.2, benchmark Blender Benchmark 3.2.1, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0checked November 14, 2026

How we compare: methodology. Where the data comes from: sources.

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