Radeon RX 6800 XT vs Radeon RX 9070: specs and benchmark comparison
Short verdict
AMD Radeon RX 9070 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
Compare with AIRendering and compute
B +17.3%AMD Radeon RX 9070 leads in this scenario (up to 17.3% in comparable benchmarks).
No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.
Advantages
Only measured and rated values: a noticeable benchmark gap and specs where more is better.
Where Radeon RX 6800 XT is better1
Compute units 16 more72 CU vs 56 CU
Where Radeon RX 9070 is better5
Blender Benchmark 4.5.0 17.3% faster2,827 samples/min vs 2,410 samples/min
Memory speed 4 Gbps more20 Gbps vs 16 Gbps
Memory bandwidth 128 GB/s more640 GB/s vs 512 GB/s
Board power 80 W lower220 W (TBP) vs 300 W (TBP)
Launch price $100 lower$549 vs $649
Benchmarks
Results are compared within one benchmark, one version and the same conditions.
- B ahead by 17.3%
Blender Benchmark 4.5.0
GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better
Radeon RX 6800 XT2,409.9 samples/minRadeon RX 90702,827 samples/minPosition among tested models (13, HIP)
A · 2,410B · 2,82702,0004,0006,000Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min. AMD Radeon RX 9070 is ahead by 17.3% in this benchmark.
About the measurement and source
- A · AMD Radeon RX 6800 XT
2,409.9 samples/min · community measurement, sample 35 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 35 submissions (7 outliers excluded), interquartile range 2381.09–2423.05; submissions 2025-07-17 to 2026-02-18; HIP backend. Snapshot 2026-11-14.
- B · AMD Radeon RX 9070
2,827 samples/min · community measurement, sample 89 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 89 submissions (1 outliers excluded), interquartile range 2749.55–2964.73; submissions 2025-07-17 to 2026-03-10; HIP backend. Snapshot 2026-11-14.
difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.
Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.
Other comparable benchmarks (1)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,354.6 | 2,710.4 | B +15.1% |
Each benchmark version has its own scale: numbers are compared only within a row.
Reference results (16)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,578.1 | — | no pair |
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,866.3 | 3,145.5 | reference |
| Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,649.1 | 2,987.8 | reference |
| Blender Benchmark 3.0.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,061.5 | — | no pair |
| Blender Benchmark 3.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,693.3 | — | no pair |
| Blender Benchmark 3.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,398.2 | — | no pair |
| Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,352.9 | — | no pair |
| Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,949.4 | — | no pair |
| Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,526.6 | — | no pair |
| Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,523.7 | — | no pair |
| Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,480.7 | — | no pair |
| Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,464.9 | — | no pair |
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,604 | — | no pair |
| Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,591.8 | 2,949.1 | reference |
| Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,356.4 | 2,692.9 | reference |
| Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,001 | 3,224.3 | reference |
Each benchmark version has its own scale: numbers are compared only within a row.
Specifications
| Specification | A · Radeon RX 6800 XT | B · Radeon RX 9070 | Difference |
|---|---|---|---|
| Chip | |||
| Architecture | RDNA 2 | RDNA 4 | differs |
| Compute unitsSM (NVIDIA), CU (AMD) and Xe-core (Intel) are different units and are not compared numerically across vendors. | 72 CU | 56 CU | A: 16 more |
| Shader unitsShader unit counts are comparable only within one architecture. | 4,608 (Stream processors) | 3,584 (Stream processors) | not directly comparable |
| Clocks | |||
| Game Clock (AMD) | 2,015 MHz | 2,070 MHz | B: 55 MHz more |
| Boost clockClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit. | 2,250 MHz | 2,520 MHz | B: 270 MHz more |
| Memory | |||
| Video memory | 16 GB | 16 GB | equal |
| Memory type | GDDR6 | GDDR6 | equal |
| Memory bus | 256 bit | 256 bit | equal |
| Memory speed | 16 Gbps | 20 Gbps | B: 4 Gbps more |
| Memory bandwidthExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently. | 512 GB/s | 640 GB/s | B: 128 GB/s more |
| Power and dimensions | |||
| Board powerTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops. | 300 W (TBP) | 220 W (TBP) | A: 80 W higher |
| Recommended PSU | 750 W | 650 W | A: 100 W higher |
| Interface | no data | PCIe 5.0 x16 | no data for A |
| Length (reference / Founders Edition)Partner cards have different dimensions; check the specific SKU. | 267 mm | no data | no data for B |
| Thickness (slots) | 2.5 | no data | no data for B |
| Power connectors (reference) | 2x 8-pin (reference card) | no data | no data for B |
Chip
Architecture
ARDNA 2
BRDNA 4
differsCompute units
A72 CU
B56 CU
A: 16 moreSM (NVIDIA), CU (AMD) and Xe-core (Intel) are different units and are not compared numerically across vendors.
Shader units
A4,608 (Stream processors)
B3,584 (Stream processors)
not directly comparableShader unit counts are comparable only within one architecture.
Clocks
Game Clock (AMD)
A2,015 MHz
B2,070 MHz
B: 55 MHz moreBoost clock
A2,250 MHz
B2,520 MHz
B: 270 MHz moreClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.
Memory
Video memory
A16 GB
B16 GB
equalMemory type
AGDDR6
BGDDR6
equalMemory bus
A256 bit
B256 bit
equalMemory speed
A16 Gbps
B20 Gbps
B: 4 Gbps moreMemory bandwidth
A512 GB/s
B640 GB/s
B: 128 GB/s moreExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently.
Power and dimensions
Board power
A300 W (TBP)
B220 W (TBP)
A: 80 W higherTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.
Recommended PSU
A750 W
B650 W
A: 100 W higherInterface
Ano data
BPCIe 5.0 x16
no data for ALength (reference / Founders Edition)
A267 mm
Bno data
no data for BPartner cards have different dimensions; check the specific SKU.
Thickness (slots)
A2.5
Bno data
no data for BPower connectors (reference)
A2x 8-pin (reference card)
Bno data
no data for B
“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).
Compare with AI
An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.
Questions and answers
How much video memory do AMD Radeon RX 6800 XT and AMD Radeon RX 9070 have?
AMD Radeon RX 6800 XT: 16 GB GDDR6, 256-bit bus. AMD Radeon RX 9070: 16 GB GDDR6, 256-bit bus.
What power supply does the manufacturer recommend?
For AMD Radeon RX 6800 XT, 750 W or more; for AMD Radeon RX 9070, 650 W or more. This is a recommendation for a typical system; also check the power connectors of the specific card model.
Which is faster: AMD Radeon RX 6800 XT or AMD Radeon RX 9070?
AMD Radeon RX 9070 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
See also
Data sources (3)
- AMD — specifications of AMD Radeon RX 6800 XT, specifications of AMD Radeon RX 9070checked November 7, 2026
- Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 3.0.1, benchmark Blender Benchmark 3.1.0, benchmark Blender Benchmark 3.2.0, benchmark Blender Benchmark 3.2.1, benchmark Blender Benchmark 3.3.0, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 3.5.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.1.0checked November 14, 2026
- Wikipedia (English) — release date and launch pricechecked November 14, 2026
How we compare: methodology. Where the data comes from: sources.