Radeon RX 6800 XT vs Radeon RX 6900 XT: specs and benchmark comparison
Short verdict
AMD Radeon RX 6900 XT leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
Compare with AIRendering and compute
B +28.7%AMD Radeon RX 6900 XT leads in this scenario (up to 28.7% in comparable benchmarks).
No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.
Advantages
Only measured and rated values: a noticeable benchmark gap and specs where more is better.
Where Radeon RX 6800 XT is better1
Launch price $350 lower$649 vs $999
Where Radeon RX 6900 XT is better3
Blender Benchmark 4.5.0 8.3% faster2,611 samples/min vs 2,410 samples/min
Compute units 8 more80 CU vs 72 CU
Shader units 512 more5,120 (Stream processors) vs 4,608 (Stream processors)
Benchmarks
Results are compared within one benchmark, one version and the same conditions.
- B ahead by 8.3%
Blender Benchmark 4.5.0
GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better
Radeon RX 6800 XT2,409.9 samples/minRadeon RX 6900 XT2,610.9 samples/minPosition among tested models (13, HIP)
A · 2,410B · 2,61102,0004,0006,000Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min. AMD Radeon RX 6900 XT is ahead by 8.3% in this benchmark.
About the measurement and source
- A · AMD Radeon RX 6800 XT
2,409.9 samples/min · community measurement, sample 35 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 35 submissions (7 outliers excluded), interquartile range 2381.09–2423.05; submissions 2025-07-17 to 2026-02-18; HIP backend. Snapshot 2026-11-14.
- B · AMD Radeon RX 6900 XT
2,610.9 samples/min · community measurement, sample 47 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 47 submissions (9 outliers excluded), interquartile range 2592.36–2625.33; submissions 2025-07-21 to 2026-03-05; HIP backend. Snapshot 2026-11-14.
difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.
Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.
Other comparable benchmarks (11)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,578.1 | 2,778.6 | B +7.8% |
| Blender Benchmark 3.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,693.3 | 2,179.8 | B +28.7% |
| Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,352.9 | 2,472.4 | B +5.1% |
| Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,949.4 | 2,059.9 | B +5.7% |
| Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,526.6 | 2,667.5 | B +5.6% |
| Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,523.7 | 2,695.4 | B +6.8% |
| Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,480.7 | 2,646.5 | B +6.7% |
| Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,464.9 | 2,624.2 | B +6.5% |
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,604 | 2,811.3 | B +8% |
| Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,591.8 | 2,793.3 | B +7.8% |
| Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,354.6 | 2,549 | B +8.3% |
Each benchmark version has its own scale: numbers are compared only within a row.
Reference results (6)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,866.3 | 3,137.1 | reference |
| Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,649.1 | 2,846.4 | reference |
| Blender Benchmark 3.0.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,061.5 | 2,263 | reference |
| Blender Benchmark 3.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,398.2 | 2,470.3 | reference |
| Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,356.4 | 2,631.3 | reference |
| Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 2,001 | 3,154.3 | reference |
Each benchmark version has its own scale: numbers are compared only within a row.
Specifications
| Specification | A · Radeon RX 6800 XT | B · Radeon RX 6900 XT | Difference |
|---|---|---|---|
| Chip | |||
| Architecture | RDNA 2 | RDNA 2 | equal |
| Compute unitsSM (NVIDIA), CU (AMD) and Xe-core (Intel) are different units and are not compared numerically across vendors. | 72 CU | 80 CU | B: 8 more |
| Shader unitsShader unit counts are comparable only within one architecture. | 4,608 (Stream processors) | 5,120 (Stream processors) | B: 512 more |
| Clocks | |||
| Game Clock (AMD) | 2,015 MHz | 2,015 MHz | equal |
| Boost clockClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit. | 2,250 MHz | 2,250 MHz | equal |
| Memory | |||
| Video memory | 16 GB | 16 GB | equal |
| Memory type | GDDR6 | GDDR6 | equal |
| Memory bus | 256 bit | 256 bit | equal |
| Memory speed | 16 Gbps | 16 Gbps | equal |
| Memory bandwidthExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently. | 512 GB/s | 512 GB/s | equal |
| Power and dimensions | |||
| Board powerTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops. | 300 W (TBP) | 300 W (TBP) | equal |
| Recommended PSU | 750 W | 850 W | B: 100 W higher |
| Length (reference / Founders Edition)Partner cards have different dimensions; check the specific SKU. | 267 mm | 267 mm | equal |
| Thickness (slots) | 2.5 | 2.5 | equal |
| Power connectors (reference) | 2x 8-pin (reference card) | 2x 8-pin (reference card) | equal |
Chip
Architecture
ARDNA 2
BRDNA 2
equalCompute units
A72 CU
B80 CU
B: 8 moreSM (NVIDIA), CU (AMD) and Xe-core (Intel) are different units and are not compared numerically across vendors.
Shader units
A4,608 (Stream processors)
B5,120 (Stream processors)
B: 512 moreShader unit counts are comparable only within one architecture.
Clocks
Game Clock (AMD)
A2,015 MHz
B2,015 MHz
equalBoost clock
A2,250 MHz
B2,250 MHz
equalClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.
Memory
Video memory
A16 GB
B16 GB
equalMemory type
AGDDR6
BGDDR6
equalMemory bus
A256 bit
B256 bit
equalMemory speed
A16 Gbps
B16 Gbps
equalMemory bandwidth
A512 GB/s
B512 GB/s
equalExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently.
Power and dimensions
Board power
A300 W (TBP)
B300 W (TBP)
equalTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.
Recommended PSU
A750 W
B850 W
B: 100 W higherLength (reference / Founders Edition)
A267 mm
B267 mm
equalPartner cards have different dimensions; check the specific SKU.
Thickness (slots)
A2.5
B2.5
equalPower connectors (reference)
A2x 8-pin (reference card)
B2x 8-pin (reference card)
equal
“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).
Compare with AI
An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.
Questions and answers
How much video memory do AMD Radeon RX 6800 XT and AMD Radeon RX 6900 XT have?
AMD Radeon RX 6800 XT: 16 GB GDDR6, 256-bit bus. AMD Radeon RX 6900 XT: 16 GB GDDR6, 256-bit bus.
What power supply does the manufacturer recommend?
For AMD Radeon RX 6800 XT, 750 W or more; for AMD Radeon RX 6900 XT, 850 W or more. This is a recommendation for a typical system; also check the power connectors of the specific card model.
Which is faster: AMD Radeon RX 6800 XT or AMD Radeon RX 6900 XT?
AMD Radeon RX 6900 XT leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
See also
Data sources (3)
- AMD — specifications of AMD Radeon RX 6800 XT, specifications of AMD Radeon RX 6900 XTchecked November 7, 2026
- Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.0.1, benchmark Blender Benchmark 3.1.0, benchmark Blender Benchmark 3.2.0, benchmark Blender Benchmark 3.2.1, benchmark Blender Benchmark 3.3.0, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 3.5.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0checked November 14, 2026
- Wikipedia (English) — release date and launch pricechecked November 14, 2026
How we compare: methodology. Where the data comes from: sources.