GeForce RTX 5060 Ti vs GeForce RTX 5070 Laptop GPU: specs and benchmark comparison
Short verdict
NVIDIA GeForce RTX 5060 Ti leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
Compare with AIRendering and compute
A +8.1%NVIDIA GeForce RTX 5060 Ti leads in this scenario (up to 8.1% in comparable benchmarks).
No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.
Advantages
Only measured and rated values: a noticeable benchmark gap and specs where more is better.
Where GeForce RTX 5060 Ti is better1
Blender Benchmark 4.5.0 6.6% faster4,308 samples/min vs 4,043 samples/min
Where GeForce RTX 5070 Laptop GPU is better0
No advantages found in our data.
Benchmarks
Results are compared within one benchmark, one version and the same conditions. Laptop chip results depend on the laptop model: its maker sets the power limit and cooling.
- A ahead by 6.6%
Blender Benchmark 4.5.0
GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better
GeForce RTX 5060 Ti4,307.9 samples/minGeForce RTX 5070 Laptop GPU4,042.7 samples/minPosition among tested models (67, OptiX)
B · 4,043A · 4,30805,00010,00015,000Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min. NVIDIA GeForce RTX 5060 Ti is ahead by 6.6% in this benchmark.
About the measurement and source
- A · NVIDIA GeForce RTX 5060 Ti
4,307.9 samples/min · community measurement, sample 586 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 586 submissions (69 outliers excluded), interquartile range 4214.51–4380.68; submissions 2025-07-17 to 2026-09-27; OPTIX backend. Snapshot 2026-11-14.
- B · NVIDIA GeForce RTX 5070 Laptop GPU
4,042.7 samples/min · community measurement, sample 215 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 215 submissions (19 outliers excluded), interquartile range 3835.21–4148.07; submissions 2025-07-17 to 2026-10-23; OPTIX backend. Snapshot 2026-11-14.
difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.
Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.
Other comparable benchmarks (3)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,348 | 4,042.8 | A +7.5% |
| Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,148.7 | 4,008.8 | A +3.5% |
| Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,345.7 | 4,018.6 | A +8.1% |
Each benchmark version has its own scale: numbers are compared only within a row.
Reference results (8)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,264 | 4,025.9 | reference |
| Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,781.4 | — | no pair |
| Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,508.7 | — | no pair |
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,360.3 | — | no pair |
| Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,304.8 | 2,187.7 | reference |
| Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,074.1 | 3,758.7 | reference |
| Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,397.2 | 4,203.1 | reference |
| Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,500.5 | 4,892 | reference |
Each benchmark version has its own scale: numbers are compared only within a row.
Specifications
Chip maker values. The laptop maker sets the power limit and clocks in each laptop.
| Specification | A · GeForce RTX 5060 Ti | B · GeForce RTX 5070 Laptop GPU | Difference |
|---|---|---|---|
| Chip | |||
| GPU chip | GB206-300-A1 | no data | no data for B |
| Architecture | Blackwell | Blackwell | equal |
| Shader unitsShader unit counts are comparable only within one architecture. | 4,608 (CUDA cores) | 4,608 (CUDA cores) | equal |
| Clocks | |||
| Base clock | 2,407 MHz | no data | no data for B |
| Boost clockClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit. | 2,572 MHz | 1,425–2,347 MHz | not directly comparable |
| Memory | |||
| Memory type | GDDR7 | GDDR7 | equal |
| Memory bus | 128 bit | 128 bit | equal |
| Memory bandwidthExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently. | 448 GB/s | no data | no data for B |
| Power and dimensions | |||
| Board powerTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops. | 180 W (TDP) | 50–100 W (graphics subsystem power) | not directly comparable |
| Interface | PCIe 5.0 x8 | PCIe 5.0 | differs |
Chip
GPU chip
AGB206-300-A1
Bno data
no data for BArchitecture
ABlackwell
BBlackwell
equalShader units
A4,608 (CUDA cores)
B4,608 (CUDA cores)
equalShader unit counts are comparable only within one architecture.
Clocks
Base clock
A2,407 MHz
Bno data
no data for BBoost clock
A2,572 MHz
B1,425–2,347 MHz
not directly comparableClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.
Memory
Memory type
AGDDR7
BGDDR7
equalMemory bus
A128 bit
B128 bit
equalMemory bandwidth
A448 GB/s
Bno data
no data for BExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently.
Power and dimensions
Board power
A180 W (TDP)
B50–100 W (graphics subsystem power)
not directly comparableTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.
Interface
APCIe 5.0 x8
BPCIe 5.0
differs
“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).
Compare with AI
An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.
Questions and answers
Which PCIe interface do the cards use?
NVIDIA GeForce RTX 5060 Ti: PCIe 5.0 x8. NVIDIA GeForce RTX 5070 Laptop GPU: PCIe 5.0.
Which is faster: NVIDIA GeForce RTX 5060 Ti or NVIDIA GeForce RTX 5070 Laptop GPU?
NVIDIA GeForce RTX 5060 Ti leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
See also
Data sources (3)
- Wikipedia (English) — specifications of NVIDIA GeForce RTX 5060 Ti, release date and launch pricechecked November 14, 2026
- NVIDIA — specifications of NVIDIA GeForce RTX 5070 Laptop GPUchecked November 7, 2026
- Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0checked November 14, 2026
How we compare: methodology. Where the data comes from: sources.