GeForce RTX 4070 vs GeForce RTX 5060 Ti: specs and benchmark comparison
ANVIDIA · Ada Lovelace
NVIDIA GeForce RTX 4070
- 12 GB GDDR6 / GDDR6X
- 200 W
- PSU 650 W+
April 13, 2023 · $599 at launch
Short verdict
NVIDIA GeForce RTX 4070 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
Compare with AIRendering and compute
A +25.7%NVIDIA GeForce RTX 4070 leads in this scenario (up to 25.7% in comparable benchmarks).
No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.
Advantages
Only measured and rated values: a noticeable benchmark gap and specs where more is better.
Where GeForce RTX 4070 is better2
Blender Benchmark 4.5.0 21.3% faster5,226 samples/min vs 4,308 samples/min
Memory bus 64 bit more192 bit vs 128 bit
Where GeForce RTX 5060 Ti is better0
No advantages found in our data.
Benchmarks
Results are compared within one benchmark, one version and the same conditions.
- A ahead by 21.3%
Blender Benchmark 4.5.0
GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better
GeForce RTX 40705,225.8 samples/minGeForce RTX 5060 Ti4,307.9 samples/minPosition among tested models (67, OptiX)
B · 4,308A · 5,22605,00010,00015,000Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min. NVIDIA GeForce RTX 4070 is ahead by 21.3% in this benchmark.
About the measurement and source
- A · NVIDIA GeForce RTX 4070
5,225.8 samples/min · community measurement, sample 248 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 248 submissions (14 outliers excluded), interquartile range 5058.13–5339.47; submissions 2025-07-17 to 2026-07-07; OPTIX backend. Snapshot 2026-11-14.
- B · NVIDIA GeForce RTX 5060 Ti
4,307.9 samples/min · community measurement, sample 586 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 586 submissions (69 outliers excluded), interquartile range 4214.51–4380.68; submissions 2025-07-17 to 2026-09-27; OPTIX backend. Snapshot 2026-11-14.
difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.
Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.
Other comparable benchmarks (5)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 5,265.7 | 4,348 | A +21.1% |
| Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 5,114.2 | 4,148.7 | A +23.3% |
| Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 5,172.3 | 4,345.7 | A +19% |
| Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 5,108.7 | 4,074.1 | A +25.4% |
| Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 5,526.5 | 4,397.2 | A +25.7% |
Each benchmark version has its own scale: numbers are compared only within a row.
Reference results (15)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | 3,719.9 | — | no pair |
| Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | 3,435.7 | — | no pair |
| Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | 3,387.9 | — | no pair |
| Blender Benchmark 4.5.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | 3,291.8 | — | no pair |
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (CUDA) | 3,114.6 | — | no pair |
| Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 5,153.6 | 4,264 | reference |
| Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 5,138.5 | — | no pair |
| Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 5,812 | — | no pair |
| Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 5,890.6 | — | no pair |
| Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 5,999.6 | — | no pair |
| Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 6,034.8 | 4,781.4 | reference |
| Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 5,403.1 | 4,508.7 | reference |
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 5,432 | 4,360.3 | reference |
| Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 5,113.6 | 4,304.8 | reference |
| Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 5,906.2 | 4,500.5 | reference |
Each benchmark version has its own scale: numbers are compared only within a row.
Specifications
| Specification | A · GeForce RTX 4070 | B · GeForce RTX 5060 Ti | Difference |
|---|---|---|---|
| Chip | |||
| GPU chip | no data | GB206-300-A1 | no data for A |
| Architecture | Ada Lovelace | Blackwell | differs |
| Shader unitsShader unit counts are comparable only within one architecture. | 5,888 (CUDA cores) | 4,608 (CUDA cores) | not directly comparable |
| Clocks | |||
| Base clock | 1,920 MHz | 2,407 MHz | B: 487 MHz more |
| Boost clockClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit. | 2,480 MHz | 2,572 MHz | B: 92 MHz more |
| Memory | |||
| Video memory | 12 GB | no data | no data for B |
| Memory type | GDDR6 / GDDR6X | GDDR7 | differs |
| Memory bus | 192 bit | 128 bit | A: 64 bit more |
| Memory bandwidthExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently. | no data | 448 GB/s | no data for A |
| Power and dimensions | |||
| Board powerTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops. | 200 W (TGP) | 180 W (TDP) | not directly comparable |
| Recommended PSU | 650 W | no data | no data for B |
| Interface | no data | PCIe 5.0 x8 | no data for A |
| Length (reference / Founders Edition)Partner cards have different dimensions; check the specific SKU. | 244 mm | no data | no data for B |
| Thickness (slots) | 2 | no data | no data for B |
Chip
GPU chip
Ano data
BGB206-300-A1
no data for AArchitecture
AAda Lovelace
BBlackwell
differsShader units
A5,888 (CUDA cores)
B4,608 (CUDA cores)
not directly comparableShader unit counts are comparable only within one architecture.
Clocks
Base clock
A1,920 MHz
B2,407 MHz
B: 487 MHz moreBoost clock
A2,480 MHz
B2,572 MHz
B: 92 MHz moreClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.
Memory
Video memory
A12 GB
Bno data
no data for BMemory type
AGDDR6 / GDDR6X
BGDDR7
differsMemory bus
A192 bit
B128 bit
A: 64 bit moreMemory bandwidth
Ano data
B448 GB/s
no data for AExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently.
Power and dimensions
Board power
A200 W (TGP)
B180 W (TDP)
not directly comparableTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.
Recommended PSU
A650 W
Bno data
no data for BInterface
Ano data
BPCIe 5.0 x8
no data for ALength (reference / Founders Edition)
A244 mm
Bno data
no data for BPartner cards have different dimensions; check the specific SKU.
Thickness (slots)
A2
Bno data
no data for B
“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).
Compare with AI
An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.
Questions and answers
Which is faster: NVIDIA GeForce RTX 4070 or NVIDIA GeForce RTX 5060 Ti?
NVIDIA GeForce RTX 4070 leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
See also
Data sources (3)
- NVIDIA — specifications of NVIDIA GeForce RTX 4070checked November 7, 2026
- Wikipedia (English) — specifications of NVIDIA GeForce RTX 5060 Ti, release date and launch pricechecked November 14, 2026
- Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.2.1, benchmark Blender Benchmark 3.3.0, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 3.5.0, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0checked November 14, 2026
How we compare: methodology. Where the data comes from: sources.