GeForce RTX 4060 Ti vs GeForce RTX 5070 Laptop GPU: specs and benchmark comparison
Short verdict
NVIDIA GeForce RTX 5070 Laptop GPU leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
Compare with AIRendering and compute
B +5.3%NVIDIA GeForce RTX 5070 Laptop GPU leads in this scenario (up to 5.3% in comparable benchmarks).
No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.
Advantages
Only measured and rated values: a noticeable benchmark gap and specs where more is better.
Where GeForce RTX 4060 Ti is better0
No advantages found in our data.
Where GeForce RTX 5070 Laptop GPU is better0
No advantages found in our data.
Benchmarks
Results are compared within one benchmark, one version and the same conditions. Laptop chip results depend on the laptop model: its maker sets the power limit and cooling.
- 2.5% difference, within the threshold
Blender Benchmark 4.5.0
GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better
GeForce RTX 4060 Ti3,944.1 samples/minGeForce RTX 5070 Laptop GPU4,042.7 samples/minPosition among tested models (67, OptiX)
A · 3,944B · 4,04305,00010,00015,000Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min. The 2.5% difference is below the noticeable threshold (5%).
About the measurement and source
- A · NVIDIA GeForce RTX 4060 Ti
3,944.1 samples/min · community measurement, sample 304 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 304 submissions (28 outliers excluded), interquartile range 3816.63–3962.14; submissions 2025-07-17 to 2026-03-18; OPTIX backend. Snapshot 2026-11-14.
- B · NVIDIA GeForce RTX 5070 Laptop GPU
4,042.7 samples/min · community measurement, sample 215 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 215 submissions (19 outliers excluded), interquartile range 3835.21–4148.07; submissions 2025-07-17 to 2026-10-23; OPTIX backend. Snapshot 2026-11-14.
difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.
Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.
Other comparable benchmarks (3)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,839.7 | 4,042.8 | B +5.3% |
| Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,822.5 | 4,008.8 | B +4.9% |
| Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,891 | 4,018.6 | B +3.3% |
Each benchmark version has its own scale: numbers are compared only within a row.
Reference results (14)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | 2,465.9 | — | no pair |
| Blender Benchmark 4.5.0GPU, sum of scenes monster + junkshop + classroom (CUDA) | 2,457.2 | — | no pair |
| Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,771.5 | 4,025.9 | reference |
| Blender Benchmark 3.2.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,803.8 | — | no pair |
| Blender Benchmark 3.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,383.1 | — | no pair |
| Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,288.7 | — | no pair |
| Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,389.7 | — | no pair |
| Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 4,361.3 | — | no pair |
| Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,839 | — | no pair |
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,891.6 | — | no pair |
| Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,792.8 | 2,187.7 | reference |
| Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,766.5 | 3,758.7 | reference |
| Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 3,943.4 | 4,203.1 | reference |
| Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | — | 4,892 | no pair |
Each benchmark version has its own scale: numbers are compared only within a row.
Specifications
Chip maker values. The laptop maker sets the power limit and clocks in each laptop.
| Specification | A · GeForce RTX 4060 Ti | B · GeForce RTX 5070 Laptop GPU | Difference |
|---|---|---|---|
| Chip | |||
| Architecture | Ada Lovelace | Blackwell | differs |
| Shader unitsShader unit counts are comparable only within one architecture. | 4,352 (CUDA cores) | 4,608 (CUDA cores) | not directly comparable |
| Clocks | |||
| Base clock | 2,310 MHz | no data | no data for B |
| Boost clockClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit. | 2,535 MHz | 1,425–2,347 MHz | not directly comparable |
| Memory | |||
| Memory type | GDDR6 | GDDR7 | differs |
| Memory bus | 128 bit | 128 bit | equal |
| Memory bandwidthExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently. | 288 GB/s | no data | no data for B |
| Power and dimensions | |||
| Board powerTGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops. | no data | 50–100 W (graphics subsystem power) | no data for A |
| Interface | PCIe 4.0 x8 | PCIe 5.0 | differs |
Chip
Architecture
AAda Lovelace
BBlackwell
differsShader units
A4,352 (CUDA cores)
B4,608 (CUDA cores)
not directly comparableShader unit counts are comparable only within one architecture.
Clocks
Base clock
A2,310 MHz
Bno data
no data for BBoost clock
A2,535 MHz
B1,425–2,347 MHz
not directly comparableClocks of different architectures do not reflect performance directly. For laptop chips, the clock depends on the laptop’s power limit.
Memory
Memory type
AGDDR6
BGDDR7
differsMemory bus
A128 bit
B128 bit
equalMemory bandwidth
A288 GB/s
Bno data
no data for BExcludes cache (Infinity Cache / L2), which affects effective bandwidth differently.
Power and dimensions
Board power
Ano data
B50–100 W (graphics subsystem power)
no data for ATGP (NVIDIA) and TBP (AMD/Intel) are calculated differently; higher is not better. For laptops, the chip maker sets the range and the laptop maker picks the value, so the same chip behaves differently in different laptops.
Interface
APCIe 4.0 x8
BPCIe 5.0
differs
“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).
Compare with AI
An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.
Questions and answers
Which PCIe interface do the cards use?
NVIDIA GeForce RTX 4060 Ti: PCIe 4.0 x8. NVIDIA GeForce RTX 5070 Laptop GPU: PCIe 5.0.
Which is faster: NVIDIA GeForce RTX 4060 Ti or NVIDIA GeForce RTX 5070 Laptop GPU?
NVIDIA GeForce RTX 5070 Laptop GPU leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
See also
Data sources (3)
- Wikipedia (English) — specifications of NVIDIA GeForce RTX 4060 Tichecked November 14, 2026
- NVIDIA — specifications of NVIDIA GeForce RTX 5070 Laptop GPUchecked November 7, 2026
- Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.2.1, benchmark Blender Benchmark 3.3.0, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 3.5.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0checked November 14, 2026
How we compare: methodology. Where the data comes from: sources.