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Apple M4 Max (GPU, 32 cores) vs Apple M4 Pro (GPU, 16 cores): specs and benchmark comparison

AApple · Apple Silicon

Apple M4 Max (GPU, 32 cores)

  • 32 GPU cores

2024

BApple · Apple Silicon

Apple M4 Pro (GPU, 16 cores)

  • 16 GPU cores

2024

Short verdict

Apple M4 Max (GPU, 32 cores) leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

Compare with AI
← Apple M4 Max (GPU, 32 cores)Apple M4 Pro (GPU, 16 cores) →
  • Rendering and compute

    A +87.7%

    Apple M4 Max (GPU, 32 cores) leads in this scenario (up to 87.7% in comparable benchmarks).

No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.

Advantages

Only measured and rated values: a noticeable benchmark gap and specs where more is better.

Where Apple M4 Max (GPU, 32 cores) is better2

  • Blender Benchmark 4.5.0 87.4% faster4,455 samples/min vs 2,378 samples/min

  • Compute units 16 more32 GPU cores vs 16 GPU cores

Where Apple M4 Pro (GPU, 16 cores) is better0

No advantages found in our data.

Benchmarks

Results are compared within one benchmark, one version and the same conditions.

  • Blender Benchmark 4.5.0

    GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better

    A ahead by 87.4%

    Position among tested models (18, Metal)

    B · 2,378A · 4,455
    02,0004,0006,000
    Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min.

    Apple M4 Max (GPU, 32 cores) is ahead by 87.4% in this benchmark.

    About the measurement and source
    A · Apple M4 Max (GPU, 32 cores)

    4,455.4 samples/min · community measurement, sample 65 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 65 submissions (2 outliers excluded), interquartile range 4428.74–4490.11; submissions 2025-07-19 to 2026-03-13; METAL backend. Snapshot 2026-11-14.

    B · Apple M4 Pro (GPU, 16 cores)

    2,378 samples/min · community measurement, sample 63 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 63 submissions (9 outliers excluded), interquartile range 2365.8–2385.36; submissions 2025-07-17 to 2026-02-28; METAL backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.

Other comparable benchmarks (2)
BenchmarkABDifference
Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,342.62,332A +86.2%
Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,440.32,366.2A +87.7%

Each benchmark version has its own scale: numbers are compared only within a row.

Reference results (8)
BenchmarkABDifference
Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,439.42,379.6reference
Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,859.52,612.9reference
Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,8862,579.4reference
Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,378.42,362.2reference
Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,807.62,608.2reference
Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,650.62,199.8reference
Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)—1,701.7no pair
Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)—1,488.9no pair

Each benchmark version has its own scale: numbers are compared only within a row.

Specifications

Chip

  • GPU chip

    AApple M4 Max

    BApple M4 Pro

    differs
  • Architecture

    AApple Silicon

    BApple Silicon

    equal
  • Compute units

    A32 GPU cores

    B16 GPU cores

    A: 16 more

    SM (NVIDIA), CU (AMD) and Xe-core (Intel) are different units and are not compared numerically across vendors.

Memory

  • Memory type

    AUnified memory

    BUnified memory

    equal

“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).

Compare with AI

An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.

AI verdict

Questions and answers

Which is faster: Apple M4 Max (GPU, 32 cores) or Apple M4 Pro (GPU, 16 cores)?

Apple M4 Max (GPU, 32 cores) leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

Data sources (2)
  • Apple — specifications of Apple M4 Max (GPU, 32 cores), specifications of Apple M4 Pro (GPU, 16 cores)checked November 14, 2026
  • Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0checked November 14, 2026

How we compare: methodology. Where the data comes from: sources.

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