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Apple M3 Max (GPU, 40 cores) vs Apple M4 Max (GPU, 40 cores): specs and benchmark comparison

AApple · Apple Silicon

Apple M3 Max (GPU, 40 cores)

  • 40 GPU cores

2023

BApple · Apple Silicon

Apple M4 Max (GPU, 40 cores)

  • 40 GPU cores

2024

Short verdict

Apple M4 Max (GPU, 40 cores) leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

Compare with AI
← Apple M3 Max (GPU, 40 cores)Apple M4 Max (GPU, 40 cores) →
  • Rendering and compute

    B +23.5%

    Apple M4 Max (GPU, 40 cores) leads in this scenario (up to 23.5% in comparable benchmarks).

No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.

Advantages

Only measured and rated values: a noticeable benchmark gap and specs where more is better.

Where Apple M3 Max (GPU, 40 cores) is better0

No advantages found in our data.

Where Apple M4 Max (GPU, 40 cores) is better1

  • Blender Benchmark 4.5.0 23.5% faster5,276 samples/min vs 4,272 samples/min

Benchmarks

Results are compared within one benchmark, one version and the same conditions.

  • Blender Benchmark 4.5.0

    GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better

    B ahead by 23.5%

    Position among tested models (18, Metal)

    A · 4,272B · 5,276
    02,0004,0006,000
    Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min.

    Apple M4 Max (GPU, 40 cores) is ahead by 23.5% in this benchmark.

    About the measurement and source
    A · Apple M3 Max (GPU, 40 cores)

    4,271.9 samples/min · community measurement, sample 35 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 35 submissions (6 outliers excluded), interquartile range 4233.12–4287.26; submissions 2025-07-17 to 2026-06-07; METAL backend. Snapshot 2026-11-14.

    B · Apple M4 Max (GPU, 40 cores)

    5,275.7 samples/min · community measurement, sample 108 · November 14, 2026

    Blender Open Data (Blender Foundation)

    Median of 108 submissions (16 outliers excluded), interquartile range 5234.15–5298.06; submissions 2025-07-17 to 2026-03-09; METAL backend. Snapshot 2026-11-14.

    difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.

    Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.

Other comparable benchmarks (3)
BenchmarkABDifference
Blender Benchmark 4.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,259.55,222.2B +22.6%
Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,153.15,106.1B +22.9%
Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,221.95,214.4B +23.5%

Each benchmark version has its own scale: numbers are compared only within a row.

Reference results (8)
BenchmarkABDifference
Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,698.95,941.7reference
Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,665.75,874.1reference
Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,095.73,740.3reference
Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,557.13,480.5reference
Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)3,745.3—no pair
Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,242.85,295.9reference
Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,315.65,830.6reference
Blender Benchmark 5.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal)4,754.75,685.6reference

Each benchmark version has its own scale: numbers are compared only within a row.

Specifications

Chip

  • GPU chip

    AApple M3 Max

    BApple M4 Max

    differs
  • Architecture

    AApple Silicon

    BApple Silicon

    equal
  • Compute units

    A40 GPU cores

    B40 GPU cores

    equal

    SM (NVIDIA), CU (AMD) and Xe-core (Intel) are different units and are not compared numerically across vendors.

Memory

  • Memory type

    AUnified memory

    BUnified memory

    equal

“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).

Compare with AI

An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.

AI verdict

Questions and answers

Which is faster: Apple M3 Max (GPU, 40 cores) or Apple M4 Max (GPU, 40 cores)?

Apple M4 Max (GPU, 40 cores) leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.

Data sources (2)
  • Apple — specifications of Apple M3 Max (GPU, 40 cores), specifications of Apple M4 Max (GPU, 40 cores)checked November 14, 2026
  • Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0, benchmark Blender Benchmark 5.3.0checked November 14, 2026

How we compare: methodology. Where the data comes from: sources.

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