Apple M2 Max (GPU, 30 cores) vs Apple M4 (GPU, 10 cores): specs and benchmark comparison
Short verdict
Apple M2 Max (GPU, 30 cores) leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
Compare with AIRendering and compute
A +29.4%Apple M2 Max (GPU, 30 cores) leads in this scenario (up to 29.4% in comparable benchmarks).
No comparable benchmarks yet: gaming: rasterization, gaming: ray tracing, power efficiency.
Advantages
Only measured and rated values: a noticeable benchmark gap and specs where more is better.
Where Apple M2 Max (GPU, 30 cores) is better2
Blender Benchmark 4.2.0 29.4% faster1,393 samples/min vs 1,077 samples/min
Compute units 20 more30 GPU cores vs 10 GPU cores
Where Apple M4 (GPU, 10 cores) is better0
No advantages found in our data.
Benchmarks
Results are compared within one benchmark, one version and the same conditions.
- A ahead by 29.4%
Blender Benchmark 4.2.0
GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) · samples/min, higher is better
Apple M2 Max (GPU, 30 cores)1,393.1 samples/minApple M4 (GPU, 10 cores)1,076.6 samples/minPosition among tested models (15, Metal)
B · 1,077A · 1,39302,0004,0006,000Each dot is one model’s median in this benchmark. The scale starts at zero, samples/min. Apple M2 Max (GPU, 30 cores) is ahead by 29.4% in this benchmark.
About the measurement and source
- A · Apple M2 Max (GPU, 30 cores)
1,393.1 samples/min · community measurement, sample 26 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 26 submissions (2 outliers excluded), interquartile range 1381.31–1398.38; submissions 2024-07-31 to 2025-07-18; METAL backend. Snapshot 2026-11-14.
- B · Apple M4 (GPU, 10 cores)
1,076.6 samples/min · community measurement, sample 37 · November 14, 2026
Blender Open Data (Blender Foundation)
Median of 37 submissions (4 outliers excluded), interquartile range 1068.68–1081.86; submissions 2024-11-06 to 2026-06-26; METAL backend. Snapshot 2026-11-14.
difference = |A − B| ÷ the smaller value × 100%. The 5% noticeable threshold is a UX heuristic, not statistical significance.
Cycles render in Blender Benchmark. Median of the sum of samples per minute over three scenes after removing outliers.
Reference results (12)
| Benchmark | A | B | Difference |
|---|---|---|---|
| Blender Benchmark 4.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,466.3 | 1,084.9 | reference |
| Blender Benchmark 5.1.1GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,400.5 | 1,372 | reference |
| Blender Benchmark 5.2.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,448.1 | 1,276.8 | reference |
| Blender Benchmark 3.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,222 | — | no pair |
| Blender Benchmark 3.5.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,563.7 | — | no pair |
| Blender Benchmark 3.6.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,551.8 | 811.1 | reference |
| Blender Benchmark 4.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,445 | 769.8 | reference |
| Blender Benchmark 4.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,425.3 | 824.2 | reference |
| Blender Benchmark 4.3.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,453.2 | 1,048.3 | reference |
| Blender Benchmark 4.4.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,478.1 | 1,058.2 | reference |
| Blender Benchmark 5.0.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,322.7 | 1,167.6 | reference |
| Blender Benchmark 5.1.0GPU, sum of scenes monster + junkshop + classroom (OptiX / HIP / oneAPI / Metal) | 1,413.8 | 1,369.8 | reference |
Each benchmark version has its own scale: numbers are compared only within a row.
Specifications
| Specification | A · Apple M2 Max (GPU, 30 cores) | B · Apple M4 (GPU, 10 cores) | Difference |
|---|---|---|---|
| Chip | |||
| GPU chip | Apple M2 Max | Apple M4 | differs |
| Architecture | Apple Silicon | Apple Silicon | equal |
| Compute unitsSM (NVIDIA), CU (AMD) and Xe-core (Intel) are different units and are not compared numerically across vendors. | 30 GPU cores | 10 GPU cores | A: 20 more |
| Memory | |||
| Memory type | Unified memory | Unified memory | equal |
Chip
GPU chip
AApple M2 Max
BApple M4
differsArchitecture
AApple Silicon
BApple Silicon
equalCompute units
A30 GPU cores
B10 GPU cores
A: 20 moreSM (NVIDIA), CU (AMD) and Xe-core (Intel) are different units and are not compared numerically across vendors.
Memory
Memory type
AUnified memory
BUnified memory
equal
“More” does not always mean “better”: higher power draw or size is a system requirement, not an advantage (such bars are dimmed).
Compare with AI
An AI model reviews the specs and benchmarks of this pair and gives a plain-language verdict on who each model suits.
Questions and answers
Which is faster: Apple M2 Max (GPU, 30 cores) or Apple M4 (GPU, 10 cores)?
Apple M2 Max (GPU, 30 cores) leads in every scenario with comparable benchmarks: rendering and compute. This does not imply an advantage in tasks without benchmarks.
See also
Data sources (2)
- Apple — specifications of Apple M2 Max (GPU, 30 cores), specifications of Apple M4 (GPU, 10 cores)checked November 14, 2026
- Blender Open Data (Blender Foundation) — benchmark Blender Benchmark 4.2.0, benchmark Blender Benchmark 4.5.0, benchmark Blender Benchmark 5.1.1, benchmark Blender Benchmark 5.2.0, benchmark Blender Benchmark 3.4.0, benchmark Blender Benchmark 3.5.0, benchmark Blender Benchmark 3.6.0, benchmark Blender Benchmark 4.0.0, benchmark Blender Benchmark 4.1.0, benchmark Blender Benchmark 4.3.0, benchmark Blender Benchmark 4.4.0, benchmark Blender Benchmark 5.0.0, benchmark Blender Benchmark 5.1.0checked November 14, 2026
How we compare: methodology. Where the data comes from: sources.